Namespace Unity.Multiplayer.Tools.NetworkSimulator.Runtime
Classes
MinMaxRangeAttribute
NetworkScenario
Base class to implement network scenarios, used to start, pause, and resume their behavior at runtime.
NetworkScenarioBehaviour
Base class to use a MonoBehaviour-style frame update loop with network scenarios.
NetworkScenarioTask
Base class to use network scenarios with asynchronous Tasks.
NetworkSimulator
Add this component to any game object to configure network simulation parameters.
NetworkSimulatorPreset
Preset containing the parameters to configure and simulate network conditions.
NetworkSimulatorPresetAsset
ScriptableObject used to store the parameters to configure and simulate network conditions.
NetworkSimulatorPresets
Static class containing the built-in presets to configure and simulate network conditions.
Interfaces
INetworkEventsApi
API that can be used to inspect the state of the simulated network and trigger events.
INetworkSimulatorPreset
Aggregates configuration values used as presets for the network simulator.