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    Class ConnectionsCycle

    NetworkScenario that iterates through the Configurations list by order.

    Inheritance
    object
    NetworkScenario
    NetworkScenarioTask
    ConnectionsCycle
    Inherited Members
    NetworkScenarioTask.Start(INetworkEventsApi)
    NetworkScenarioTask.Dispose()
    NetworkScenario.IsPaused
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    Namespace: Unity.Multiplayer.Tools.NetworkSimulator.Runtime.BuiltInScenarios
    Assembly: solution.dll
    Syntax
    [UsedImplicitly]
    [Serializable]
    public sealed class ConnectionsCycle : NetworkScenarioTask

    Properties

    Name Description
    Configurations

    The list of configuration used to define ConnectionPreset and the ChangeIntervalMilliseconds. ConnectionsCycle.Configuration

    Methods

    Name Description
    Run(INetworkEventsApi, CancellationToken)

    Starts running the underlying network scenario. Make sure to handle when IsPaused and the cancellation token.

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