Class NetStatsMonitorConfiguration
The NetStatsMonitorConfiguration includes all fields required to configure the contents of the RuntimeNetStatsMonitor
Inherited Members
ScriptableObject.SetDirty()
ScriptableObject.CreateInstance<T>()
Object.GetHashCode()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: Unity.Multiplayer.Tools.NetStatsMonitor
Assembly: solution.dll
Syntax
[CreateAssetMenu(fileName = "NetStatsMonitorConfiguration", menuName = "Multiplayer/NetStatsMonitorConfiguration", order = 900)]
public class NetStatsMonitorConfiguration : ScriptableObject
Properties
| Name | Description |
|---|---|
| DisplayElements | List of elements to be rendered by the RuntimeNetStatsMonitor. |
Methods
| Name | Description |
|---|---|
| OnConfigurationModified() | Force a configuration reload. This needs to be called if the configuration has been modified at runtime by a script. |