Class RuntimeNetStatsMonitor
The Runtime Net Stats Monitor component.
Add this component to a game object in a scene to display network statistics on screen.
Inheritance
RuntimeNetStatsMonitor
Inherited Members
Component.GetComponent<T>()
Component.TryGetComponent<T>(out T)
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentInParent<T>()
Component.GetComponentsInParent<T>()
Component.GetComponents<T>()
Object.GetHashCode()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Assembly: solution.dll
[AddComponentMenu("Netcode/Runtime Network Stats Monitor")]
public class RuntimeNetStatsMonitor : MonoBehaviour
Properties
Name |
Description |
Configuration
|
The configuration asset used to configure the information displayed in this Runtime Net Stats Monitor.
The NetStatsMonitorConfiguration can created from the Create menu, or from C# using
ScriptableObject.CreateInstance.
|
CustomStyleSheet
|
Custom stylesheet to override the default style of the Runtime Net Stats Monitor.
|
MaxRefreshRate
|
The maximum rate at which the Runtime Net Stats Monitor's on-screen display is updated (per second).
The on-screen display will never be updated faster than the overall refresh rate.
The default refresh rate is 30fps.
|
PanelSettingsOverride
|
Optional panel settings that can be used to override the default.
These panel settings can be used to control a number of things, including how the on-screen display
of the Runtime Net Stats Monitor scales on different devices and displays.
|
Position
|
Position configuration that allows custom positioning on screen
The default position is the top left corner of the screen
|
Visible
|
Visibility toggle to hide or show the on-screen display.
|
Methods
Name |
Description |
AddCustomValue(MetricId, float)
|
Add a custom value for this metricId, which can be displayed in the
RuntimeNetStatsMonitor using a counter or graph configured to display
this metric.
|
ApplyConfiguration()
|
Apply the CustomStyleSheet, Position, and Configuration to the monitor.
This function must be called when these fields have been modified from C#
in order to apply the changes. This function does not need to be called
when these fields are modified in the inspector, as changes made in the
inspector are detected and applied automatically
|
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.