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    Class ConnectionsCycle

    NetworkScenario that iterates through the Configurations list by order.

    Inheritance
    Object
    NetworkScenario
    NetworkScenarioTask
    ConnectionsCycle
    Inherited Members
    NetworkScenarioTask.Start(INetworkEventsApi)
    NetworkScenarioTask.Dispose()
    NetworkScenario.IsPaused
    NetworkScenario.OnPause()
    NetworkScenario.OnResume()
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: Unity.Multiplayer.Tools.NetworkSimulator.Runtime.BuiltInScenarios
    Syntax
    [UsedImplicitly]
    [Serializable]
    public sealed class ConnectionsCycle : NetworkScenarioTask

    Properties

    Configurations

    The list of configuration used to define ConnectionPreset and the ChangeIntervalMilliseconds. ConnectionsCycle.Configuration

    Declaration
    public ICollection<ConnectionsCycle.Configuration> Configurations { get; }
    Property Value
    Type Description
    ICollection<ConnectionsCycle.Configuration>

    Methods

    Run(INetworkEventsApi, CancellationToken)

    Declaration
    protected override async Task Run(INetworkEventsApi networkEventsApi, CancellationToken cancellationToken)
    Parameters
    Type Name Description
    INetworkEventsApi networkEventsApi
    CancellationToken cancellationToken
    Returns
    Type Description
    Task
    Overrides
    NetworkScenarioTask.Run(INetworkEventsApi, CancellationToken)
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