Delegate SceneSwitchProgress.OnCompletedDelegate
Delegate type for when the switch scene progress is completed. Either by all clients done loading the scene or by time out.
Namespace: MLAPI.SceneManagement
Assembly: Unity.Multiplayer.MLAPI.Runtime.dll
Syntax
public delegate void SceneSwitchProgress.OnCompletedDelegate(bool timedOut)
Parameters
| Type | Name | Description |
|---|---|---|
| bool | timedOut |