Class SyncListString
This is a list of strings that will be synchronized from the server to clients.
Inherited Members
Namespace: UnityEngine.Networking
Assembly: com.unity.multiplayer-hlapi.Runtime.dll
Syntax
[Obsolete("The high level API classes are deprecated and will be removed in the future.")]
public sealed class SyncListString : SyncList<string>, IList<string>, ICollection<string>, IEnumerable<string>, IEnumerable
Methods
DeserializeItem(NetworkReader)
This method is used when deserializing SyncList items from a stream.
Declaration
protected override string DeserializeItem(NetworkReader reader)
Parameters
Type | Name | Description |
---|---|---|
NetworkReader | reader | Stream to read from. |
Returns
Type | Description |
---|---|
string | New instance of the SyncList value type. |
Overrides
ReadInstance(NetworkReader)
Declaration
[Obsolete("ReadReference is now used instead")]
public static SyncListString ReadInstance(NetworkReader reader)
Parameters
Type | Name | Description |
---|---|---|
NetworkReader | reader |
Returns
Type | Description |
---|---|
SyncListString |
ReadReference(NetworkReader, SyncListString)
An internal function used for serializing SyncList member variables.
Declaration
public static void ReadReference(NetworkReader reader, SyncListString syncList)
Parameters
Type | Name | Description |
---|---|---|
NetworkReader | reader | |
SyncListString | syncList |
SerializeItem(NetworkWriter, string)
This is used to write a value object from a SyncList to a stream.
Declaration
protected override void SerializeItem(NetworkWriter writer, string item)
Parameters
Type | Name | Description |
---|---|---|
NetworkWriter | writer | Stream to write to. |
string | item | Item to write. |
Overrides
WriteInstance(NetworkWriter, SyncListString)
Declaration
public static void WriteInstance(NetworkWriter writer, SyncListString items)
Parameters
Type | Name | Description |
---|---|---|
NetworkWriter | writer | |
SyncListString | items |