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    Class ReadyMessage

    This is passed to handler funtions registered for the SYSTEM_READY built-in message.

    Inheritance
    object
    MessageBase
    EmptyMessage
    ReadyMessage
    Inherited Members
    EmptyMessage.Deserialize(NetworkReader)
    EmptyMessage.Serialize(NetworkWriter)
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.Networking.NetworkSystem
    Assembly: com.unity.multiplayer-hlapi.Runtime.dll
    Syntax
    [Obsolete("The high level API classes are deprecated and will be removed in the future.")]
    public class ReadyMessage : EmptyMessage
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