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    Class EmptyMessage

    A utility class to send a network message with no contents.

    using UnityEngine;
    using UnityEngine.Networking;
    using UnityEngine.Networking.NetworkSystem;
    
    public class Test
    {
       void SendNotification()
       {
           var msg = new EmptyMessage();
           NetworkServer.SendToAll(667, msg);
       }
    }
    Inheritance
    object
    MessageBase
    EmptyMessage
    NotReadyMessage
    ReadyMessage
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.Networking.NetworkSystem
    Assembly: com.unity.multiplayer-hlapi.Runtime.dll
    Syntax
    [Obsolete("The high level API classes are deprecated and will be removed in the future.")]
    public class EmptyMessage : MessageBase

    Methods

    Deserialize(NetworkReader)

    This method is used to populate a message object from a NetworkReader stream.

    Developers may implement this method for precise control of serialization, but they do no have to. An implemenation of this method will be generated for derived classes.

    Declaration
    public override void Deserialize(NetworkReader reader)
    Parameters
    Type Name Description
    NetworkReader reader

    Stream to read from.

    Overrides
    MessageBase.Deserialize(NetworkReader)

    Serialize(NetworkWriter)

    The method is used to populate a NetworkWriter stream from a message object.

    Developers may implement this method for precise control of serialization, but they do no have to. An implemenation of this method will be generated for derived classes.

    Declaration
    public override void Serialize(NetworkWriter writer)
    Parameters
    Type Name Description
    NetworkWriter writer

    Stream to write to.

    Overrides
    MessageBase.Serialize(NetworkWriter)
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