Class EmptyMessage
A utility class to send a network message with no contents.
using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.Networking.NetworkSystem;
public class Test
{
void SendNotification()
{
var msg = new EmptyMessage();
NetworkServer.SendToAll(667, msg);
}
}
Inherited Members
Namespace: UnityEngine.Networking.NetworkSystem
Assembly: com.unity.multiplayer-hlapi.Runtime.dll
Syntax
[Obsolete("The high level API classes are deprecated and will be removed in the future.")]
public class EmptyMessage : MessageBase
Methods
Deserialize(NetworkReader)
This method is used to populate a message object from a NetworkReader stream.
Developers may implement this method for precise control of serialization, but they do no have to. An implemenation of this method will be generated for derived classes.
Declaration
public override void Deserialize(NetworkReader reader)
Parameters
Type | Name | Description |
---|---|---|
NetworkReader | reader | Stream to read from. |
Overrides
Serialize(NetworkWriter)
The method is used to populate a NetworkWriter stream from a message object.
Developers may implement this method for precise control of serialization, but they do no have to. An implemenation of this method will be generated for derived classes.
Declaration
public override void Serialize(NetworkWriter writer)
Parameters
Type | Name | Description |
---|---|---|
NetworkWriter | writer | Stream to write to. |