Class PeerListMessage
Internal UNET message for sending information about network peers to clients.
Inherited Members
Namespace: UnityEngine.Networking.NetworkSystem
Assembly: com.unity.multiplayer-hlapi.Runtime.dll
Syntax
[Obsolete("The high level API classes are deprecated and will be removed in the future.")]
public class PeerListMessage : MessageBase
Fields
oldServerConnectionId
The connectionId of this client on the old host.
Declaration
public int oldServerConnectionId
Field Value
Type | Description |
---|---|
int |
peers
The list of participants in a networked game.
Declaration
public PeerInfoMessage[] peers
Field Value
Type | Description |
---|---|
PeerInfoMessage[] |
Methods
Deserialize(NetworkReader)
This method is used to populate a message object from a NetworkReader stream.
Developers may implement this method for precise control of serialization, but they do no have to. An implemenation of this method will be generated for derived classes.
Declaration
public override void Deserialize(NetworkReader reader)
Parameters
Type | Name | Description |
---|---|---|
NetworkReader | reader | Stream to read from. |
Overrides
Serialize(NetworkWriter)
The method is used to populate a NetworkWriter stream from a message object.
Developers may implement this method for precise control of serialization, but they do no have to. An implemenation of this method will be generated for derived classes.
Declaration
public override void Serialize(NetworkWriter writer)
Parameters
Type | Name | Description |
---|---|---|
NetworkWriter | writer | Stream to write to. |