docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class PeerInfoMessage

    Information about another participant in the same network game.

    This information is cached by clients and used during host-migration.

    Inheritance
    object
    MessageBase
    PeerInfoMessage
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: UnityEngine.Networking.NetworkSystem
    Assembly: com.unity.multiplayer-hlapi.Runtime.dll
    Syntax
    [Obsolete("The high level API classes are deprecated and will be removed in the future.")]
    public class PeerInfoMessage : MessageBase

    Fields

    address

    The IP address of the peer.

    Declaration
    public string address
    Field Value
    Type Description
    string

    connectionId

    The id of the NetworkConnection associated with the peer.

    Declaration
    public int connectionId
    Field Value
    Type Description
    int

    isHost

    True if this peer is the host of the network game.

    Declaration
    public bool isHost
    Field Value
    Type Description
    bool

    isYou

    True if the peer if the same as the current client.

    Declaration
    public bool isYou
    Field Value
    Type Description
    bool

    playerIds

    The players for this peer.

    Declaration
    public PeerInfoPlayer[] playerIds
    Field Value
    Type Description
    PeerInfoPlayer[]

    port

    The network port being used by the peer.

    Declaration
    public int port
    Field Value
    Type Description
    int

    Methods

    Deserialize(NetworkReader)

    This method is used to populate a message object from a NetworkReader stream.

    Developers may implement this method for precise control of serialization, but they do no have to. An implemenation of this method will be generated for derived classes.

    Declaration
    public override void Deserialize(NetworkReader reader)
    Parameters
    Type Name Description
    NetworkReader reader

    Stream to read from.

    Overrides
    MessageBase.Deserialize(NetworkReader)

    Serialize(NetworkWriter)

    The method is used to populate a NetworkWriter stream from a message object.

    Developers may implement this method for precise control of serialization, but they do no have to. An implemenation of this method will be generated for derived classes.

    Declaration
    public override void Serialize(NetworkWriter writer)
    Parameters
    Type Name Description
    NetworkWriter writer

    Stream to write to.

    Overrides
    MessageBase.Serialize(NetworkWriter)

    ToString()

    Declaration
    public override string ToString()
    Returns
    Type Description
    string
    Overrides
    object.ToString()
    In This Article
    Back to top
    Copyright © 2025 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)