Class PeerAuthorityMessage
Information about a change in authority of a non-player in the same network game.
This information is cached by clients and used during host-migration.
Inherited Members
Namespace: UnityEngine.Networking.NetworkSystem
Assembly: com.unity.multiplayer-hlapi.Runtime.dll
Syntax
[Obsolete("The high level API classes are deprecated and will be removed in the future.")]
public class PeerAuthorityMessage : MessageBase
Fields
authorityState
The new state of authority for the object referenced by this message.
Declaration
public bool authorityState
Field Value
Type | Description |
---|---|
bool |
connectionId
The connection Id (on the server) of the peer whose authority is changing for the object.
Declaration
public int connectionId
Field Value
Type | Description |
---|---|
int |
netId
The network id of the object whose authority state changed.
Declaration
public NetworkInstanceId netId
Field Value
Type | Description |
---|---|
NetworkInstanceId |
Methods
Deserialize(NetworkReader)
This method is used to populate a message object from a NetworkReader stream.
Developers may implement this method for precise control of serialization, but they do no have to. An implemenation of this method will be generated for derived classes.
Declaration
public override void Deserialize(NetworkReader reader)
Parameters
Type | Name | Description |
---|---|---|
NetworkReader | reader | Stream to read from. |
Overrides
Serialize(NetworkWriter)
The method is used to populate a NetworkWriter stream from a message object.
Developers may implement this method for precise control of serialization, but they do no have to. An implemenation of this method will be generated for derived classes.
Declaration
public override void Serialize(NetworkWriter writer)
Parameters
Type | Name | Description |
---|---|---|
NetworkWriter | writer | Stream to write to. |