docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class PeerAuthorityMessage

    Information about a change in authority of a non-player in the same network game.

    This information is cached by clients and used during host-migration.

    Inheritance
    object
    MessageBase
    PeerAuthorityMessage
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.Networking.NetworkSystem
    Assembly: com.unity.multiplayer-hlapi.Runtime.dll
    Syntax
    [Obsolete("The high level API classes are deprecated and will be removed in the future.")]
    public class PeerAuthorityMessage : MessageBase

    Fields

    authorityState

    The new state of authority for the object referenced by this message.

    Declaration
    public bool authorityState
    Field Value
    Type Description
    bool

    connectionId

    The connection Id (on the server) of the peer whose authority is changing for the object.

    Declaration
    public int connectionId
    Field Value
    Type Description
    int

    netId

    The network id of the object whose authority state changed.

    Declaration
    public NetworkInstanceId netId
    Field Value
    Type Description
    NetworkInstanceId

    Methods

    Deserialize(NetworkReader)

    This method is used to populate a message object from a NetworkReader stream.

    Developers may implement this method for precise control of serialization, but they do no have to. An implemenation of this method will be generated for derived classes.

    Declaration
    public override void Deserialize(NetworkReader reader)
    Parameters
    Type Name Description
    NetworkReader reader

    Stream to read from.

    Overrides
    MessageBase.Deserialize(NetworkReader)

    Serialize(NetworkWriter)

    The method is used to populate a NetworkWriter stream from a message object.

    Developers may implement this method for precise control of serialization, but they do no have to. An implemenation of this method will be generated for derived classes.

    Declaration
    public override void Serialize(NetworkWriter writer)
    Parameters
    Type Name Description
    NetworkWriter writer

    Stream to write to.

    Overrides
    MessageBase.Serialize(NetworkWriter)
    In This Article
    Back to top
    Copyright © 2025 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)