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    Struct NetworkInstanceId

    This is used to identify networked objects across all participants of a network. It is assigned at runtime by the server when an object is spawned.

    Implements
    IEquatable<NetworkInstanceId>
    Inherited Members
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: UnityEngine.Networking
    Assembly: com.unity.multiplayer-hlapi.Runtime.dll
    Syntax
    [Serializable]
    [Obsolete("The high level API classes are deprecated and will be removed in the future.")]
    public struct NetworkInstanceId : IEquatable<NetworkInstanceId>

    Constructors

    NetworkInstanceId(uint)

    Declaration
    public NetworkInstanceId(uint value)
    Parameters
    Type Name Description
    uint value

    Fields

    Invalid

    A static invalid NetworkInstanceId that can be used for comparisons.

    The default value of NetworkInstanceId.Value is zero, and IsEmpty() can be used to check this. But NetworkInstanceId.Invalid is available for specifically setting and checking for invalid IDs.

    Declaration
    public static NetworkInstanceId Invalid
    Field Value
    Type Description
    NetworkInstanceId

    Properties

    Value

    The internal value of this identifier.

    Declaration
    public uint Value { get; }
    Property Value
    Type Description
    uint

    Methods

    Equals(object)

    Declaration
    public override bool Equals(object obj)
    Parameters
    Type Name Description
    object obj
    Returns
    Type Description
    bool
    Overrides
    ValueType.Equals(object)

    Equals(NetworkInstanceId)

    Declaration
    public bool Equals(NetworkInstanceId other)
    Parameters
    Type Name Description
    NetworkInstanceId other
    Returns
    Type Description
    bool

    GetHashCode()

    Declaration
    public override int GetHashCode()
    Returns
    Type Description
    int
    Overrides
    ValueType.GetHashCode()

    IsEmpty()

    Returns true if the value of the NetworkInstanceId is zero.

    Object that have not been spawned will have a value of zero.

    Declaration
    public bool IsEmpty()
    Returns
    Type Description
    bool

    True if zero.

    ToString()

    Returns a string of "NetID:value".

    Declaration
    public override string ToString()
    Returns
    Type Description
    string

    String representation of this object.

    Overrides
    ValueType.ToString()

    Operators

    operator ==(NetworkInstanceId, NetworkInstanceId)

    Declaration
    public static bool operator ==(NetworkInstanceId c1, NetworkInstanceId c2)
    Parameters
    Type Name Description
    NetworkInstanceId c1
    NetworkInstanceId c2
    Returns
    Type Description
    bool

    operator !=(NetworkInstanceId, NetworkInstanceId)

    Declaration
    public static bool operator !=(NetworkInstanceId c1, NetworkInstanceId c2)
    Parameters
    Type Name Description
    NetworkInstanceId c1
    NetworkInstanceId c2
    Returns
    Type Description
    bool

    Implements

    IEquatable<T>
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