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    Struct NetworkMigrationManager.PendingPlayerInfo

    Information about a player object from another peer.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: UnityEngine.Networking
    Assembly: com.unity.multiplayer-hlapi.Runtime.dll
    Syntax
    public struct NetworkMigrationManager.PendingPlayerInfo

    Fields

    netId

    The networkId of the player object.

    Declaration
    public NetworkInstanceId netId
    Field Value
    Type Description
    NetworkInstanceId

    obj

    The gameObject for the player.

    Declaration
    public GameObject obj
    Field Value
    Type Description
    GameObject

    playerControllerId

    The playerControllerId of the player GameObject.

    The HLAPI treats players and clients as separate GameObjects. In most cases, there is a single player for each client, but in some situations (for example, when there are multiple controllers connected to a console system) there might be multiple player GameObjects for a single connection. When there are multiple players for a single connection, use the playerControllerId property to tell them apart. This is an identifier that is scoped to the connection, so that it maps to the id of the controller associated with the player on that client.

    Declaration
    public short playerControllerId
    Field Value
    Type Description
    short
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