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    Struct NetworkMigrationManager.ConnectionPendingPlayers

    The player objects for connections to the old host.

    This is used when clients reconnect to the new host.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: UnityEngine.Networking
    Assembly: com.unity.multiplayer-hlapi.Runtime.dll
    Syntax
    public struct NetworkMigrationManager.ConnectionPendingPlayers

    Fields

    players

    The list of players for a connection.

    Declaration
    public List<NetworkMigrationManager.PendingPlayerInfo> players
    Field Value
    Type Description
    List<NetworkMigrationManager.PendingPlayerInfo>
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