Class PeerListMessage
Internal UNET message for sending information about network peers to clients.
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: UnityEngine.Networking.NetworkSystem
Syntax
[Obsolete("The high level API classes are deprecated and will be removed in the future.")]
public class PeerListMessage : MessageBase
Fields
oldServerConnectionId
The connectionId of this client on the old host.
Declaration
public int oldServerConnectionId
Field Value
Type | Description |
---|---|
System.Int32 |
peers
The list of participants in a networked game.
Declaration
public PeerInfoMessage[] peers
Field Value
Type | Description |
---|---|
PeerInfoMessage[] |
Methods
Deserialize(NetworkReader)
Declaration
public override void Deserialize(NetworkReader reader)
Parameters
Type | Name | Description |
---|---|---|
NetworkReader | reader |
Overrides
Serialize(NetworkWriter)
Declaration
public override void Serialize(NetworkWriter writer)
Parameters
Type | Name | Description |
---|---|---|
NetworkWriter | writer |