Class PeerListMessage
Internal UNET message for sending information about network peers to clients.
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: UnityEngine.Networking.NetworkSystem
Syntax
[Obsolete("The high level API classes are deprecated and will be removed in the future.")]
public class PeerListMessage : MessageBaseFields
oldServerConnectionId
The connectionId of this client on the old host.
Declaration
public int oldServerConnectionIdField Value
| Type | Description | 
|---|---|
| System.Int32 | 
peers
The list of participants in a networked game.
Declaration
public PeerInfoMessage[] peersField Value
| Type | Description | 
|---|---|
| PeerInfoMessage[] | 
Methods
Deserialize(NetworkReader)
Declaration
public override void Deserialize(NetworkReader reader)Parameters
| Type | Name | Description | 
|---|---|---|
| NetworkReader | reader | 
Overrides
Serialize(NetworkWriter)
Declaration
public override void Serialize(NetworkWriter writer)Parameters
| Type | Name | Description | 
|---|---|---|
| NetworkWriter | writer |