Class NotReadyMessage
This is passed to handler funtions registered for the SYSTEM_NOT_READY built-in message.
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: UnityEngine.Networking.NetworkSystem
Syntax
[Obsolete("The high level API classes are deprecated and will be removed in the future.")]
public class NotReadyMessage : EmptyMessage