Class EmptyMessage
A utility class to send a network message with no contents.
using UnityEngine; using UnityEngine.Networking; using UnityEngine.Networking.NetworkSystem;
public class Test { void SendNotification() { var msg = new EmptyMessage(); NetworkServer.SendToAll(667, msg); } }
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: UnityEngine.Networking.NetworkSystem
Syntax
[Obsolete("The high level API classes are deprecated and will be removed in the future.")]
public class EmptyMessage : MessageBase
Methods
Deserialize(NetworkReader)
Declaration
public override void Deserialize(NetworkReader reader)
Parameters
Type | Name | Description |
---|---|---|
NetworkReader | reader |
Overrides
Serialize(NetworkWriter)
Declaration
public override void Serialize(NetworkWriter writer)
Parameters
Type | Name | Description |
---|---|---|
NetworkWriter | writer |