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    Class RigidBodySensorComponent

    Editor component that creates a PhysicsBodySensor for the Agent.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    SensorComponent
    RigidBodySensorComponent
    Inherited Members
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    Object.FindObjectsOfType(Type)
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    Object.FindObjectsByType(Type, FindObjectsSortMode)
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    Namespace: Unity.MLAgents.Sensors
    Assembly: Unity.ML-Agents.dll
    Syntax
    [MovedFrom("Unity.MLAgents.Extensions.Sensors")]
    public class RigidBodySensorComponent : SensorComponent

    Fields

    RootBody

    The root Rigidbody of the system.

    Declaration
    public Rigidbody RootBody
    Field Value
    Type Description
    Rigidbody

    Settings

    Settings defining what types of observations will be generated.

    Declaration
    [SerializeField]
    public PhysicsSensorSettings Settings
    Field Value
    Type Description
    PhysicsSensorSettings

    VirtualRoot

    Optional GameObject used to determine the root of the poses.

    Declaration
    public GameObject VirtualRoot
    Field Value
    Type Description
    GameObject

    sensorName

    Optional sensor name. This must be unique for each Agent.

    Declaration
    [SerializeField]
    public string sensorName
    Field Value
    Type Description
    string

    Methods

    CreateSensors()

    Creates a PhysicsBodySensor.

    Declaration
    public override ISensor[] CreateSensors()
    Returns
    Type Description
    ISensor[]

    Corresponding sensors.

    Overrides
    SensorComponent.CreateSensors()
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