Class VectorSensorComponent
Inheritance
VectorSensorComponent
Inherited Members
Component.GetComponent<T>()
Component.TryGetComponent<T>(out T)
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentInParent<T>()
Component.GetComponentsInParent<T>()
Component.GetComponents<T>()
Object.GetHashCode()
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Assembly: Unity.ML-Agents.dll
Syntax
[AddComponentMenu("ML Agents/Vector Sensor", 50)]
public class VectorSensorComponent : SensorComponent
Properties
ObservationSize
The number of float observations in the VectorSensor
Declaration
public int ObservationSize { get; set; }
Property Value
ObservationStacks
Whether to stack previous observations. Using 1 means no previous observations.
Note that changing this after the sensor is created has no effect.
Declaration
public int ObservationStacks { get; set; }
Property Value
ObservationType
The type of the observation.
Declaration
public ObservationType ObservationType { get; set; }
Property Value
SensorName
Name of the generated VectorSensor object.
Note that changing this at runtime does not affect how the Agent sorts the sensors.
Declaration
public string SensorName { get; set; }
Property Value
Methods
CreateSensors()
Declaration
public override ISensor[] CreateSensors()
Returns
Type |
Description |
ISensor[] |
ISensor array.
|
Overrides
GetSensor()
Returns the underlying VectorSensor
Declaration
public VectorSensor GetSensor()
Returns
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