Class CommunicatorFactory
Factory class for an ICommunicator instance. This is used to the Academy at startup. By default, on desktop platforms, an ICommunicator will be created and attempt to connect to a trainer. This behavior can be prevented by setting Enabled to false before the Academy is initialized.
Inherited Members
Namespace: Unity.MLAgents
Assembly: Unity.ML-Agents.dll
Syntax
public static class CommunicatorFactory
Properties
CommunicatorRegistered
Check if a communicator has been registered.
Declaration
public static bool CommunicatorRegistered { get; }
Property Value
Type | Description |
---|---|
bool |
Enabled
Whether or not an ICommunicator instance will be created when the Academy is initialized. Changing this has no effect after the Academy has already been initialized.
Declaration
public static bool Enabled { get; set; }
Property Value
Type | Description |
---|---|
bool |
Methods
ClearCreator()
Clear the registered creator.
Declaration
public static void ClearCreator()
Register<T>(Func<T>)
Register a function that will create an ICommunicator instance.
Declaration
public static void Register<T>(Func<T> creator) where T : ICommunicator
Parameters
Type | Name | Description |
---|---|---|
Func<T> | creator | Creator |
Type Parameters
Name | Description |
---|---|
T | Type of communicator |