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    Class CommunicatorFactory

    Factory class for an ICommunicator instance. This is used to the Academy at startup. By default, on desktop platforms, an ICommunicator will be created and attempt to connect to a trainer. This behavior can be prevented by setting Enabled to false before the Academy is initialized.

    Inheritance
    object
    CommunicatorFactory
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.MLAgents
    Assembly: Unity.ML-Agents.dll
    Syntax
    public static class CommunicatorFactory

    Properties

    CommunicatorRegistered

    Check if a communicator has been registered.

    Declaration
    public static bool CommunicatorRegistered { get; }
    Property Value
    Type Description
    bool

    Enabled

    Whether or not an ICommunicator instance will be created when the Academy is initialized. Changing this has no effect after the Academy has already been initialized.

    Declaration
    public static bool Enabled { get; set; }
    Property Value
    Type Description
    bool

    Methods

    ClearCreator()

    Clear the registered creator.

    Declaration
    public static void ClearCreator()

    Register<T>(Func<T>)

    Register a function that will create an ICommunicator instance.

    Declaration
    public static void Register<T>(Func<T> creator) where T : ICommunicator
    Parameters
    Type Name Description
    Func<T> creator

    Creator

    Type Parameters
    Name Description
    T

    Type of communicator

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