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    Class BufferSensorComponent

    A SensorComponent that creates a BufferSensor.

    Inheritance
    Object
    Object
    Component
    Behaviour
    MonoBehaviour
    SensorComponent
    BufferSensorComponent
    Inherited Members
    MonoBehaviour.IsInvoking()
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    Namespace: Unity.MLAgents.Sensors
    Syntax
    [AddComponentMenu("ML Agents/Buffer Sensor", 50)]
    public class BufferSensorComponent : SensorComponent

    Properties

    MaxNumObservables

    This is the maximum number of entities the BufferSensor will be able to collect.

    Declaration
    public int MaxNumObservables { get; set; }
    Property Value
    Type Description
    Int32

    ObservableSize

    This is how many floats each entities will be represented with. This number is fixed and all entities must have the same representation.

    Declaration
    public int ObservableSize { get; set; }
    Property Value
    Type Description
    Int32

    SensorName

    Name of the generated BufferSensor object. Note that changing this at runtime does not affect how the Agent sorts the sensors.

    Declaration
    public string SensorName { get; set; }
    Property Value
    Type Description
    String

    Methods

    AppendObservation(Single[])

    Appends an observation to the buffer. If the buffer is full (maximum number of observation is reached) the observation will be ignored. the length of the provided observation array must be equal to the observation size of the buffer sensor.

    Declaration
    public void AppendObservation(float[] obs)
    Parameters
    Type Name Description
    Single[] obs

    The float array observation

    CreateSensors()

    Create the ISensors. This is called by the Agent when it is initialized.

    Declaration
    public override ISensor[] CreateSensors()
    Returns
    Type Description
    ISensor[]

    Created ISensor objects.

    Overrides
    SensorComponent.CreateSensors()
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    Generated by DocFX on 18 October 2023