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    Class TrainingAreaReplicator

    The Training Ares Replicator allows for a training area object group to be replicated dynamically during runtime.

    Inheritance
    Object
    Object
    Component
    Behaviour
    MonoBehaviour
    TrainingAreaReplicator
    Inherited Members
    MonoBehaviour.IsInvoking()
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    MonoBehaviour.InvokeRepeating(String, Single, Single)
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    MonoBehaviour.useGUILayout
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    Namespace: Unity.MLAgents.Areas
    Syntax
    [DefaultExecutionOrder(-5)]
    public class TrainingAreaReplicator : MonoBehaviour

    Fields

    baseArea

    The base training area to be replicated.

    Declaration
    public GameObject baseArea
    Field Value
    Type Description
    GameObject

    numAreas

    The number of training areas to replicate.

    Declaration
    public int numAreas
    Field Value
    Type Description
    Int32

    separation

    The separation between each training area.

    Declaration
    public float separation
    Field Value
    Type Description
    Single

    Properties

    GridSize

    The size of the computed grid to pack the training areas into.

    Declaration
    public int3 GridSize { get; }
    Property Value
    Type Description
    int3

    TrainingAreaName

    The name of the training area.

    Declaration
    public string TrainingAreaName { get; }
    Property Value
    Type Description
    String

    Methods

    Awake()

    Called before the simulation begins to computed the grid size for distributing the replicated training areas and set the area name.

    Declaration
    public void Awake()

    OnEnable()

    Called after Awake and before the simulation begins and adds the training areas before the Academy begins.

    Declaration
    public void OnEnable()
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    Generated by DocFX on 18 October 2023