Class StackingSensor
Sensor that wraps around another Sensor to provide temporal stacking. Conceptually, consecutive observations are stored left-to-right, which is how they're output For example, 4 stacked sets of observations would be output like | t = now - 3 | t = now -3 | t = now - 2 | t = now | Internally, a circular buffer of arrays is used. The m_CurrentIndex represents the most recent observation.
Currently, compressed and multidimensional observations are not supported.
Namespace: Unity.MLAgents.Sensors
Syntax
public class StackingSensor : object, ISensor
Constructors
StackingSensor(ISensor, Int32)
Initializes the sensor.
Declaration
public StackingSensor(ISensor wrapped, int numStackedObservations)
Parameters
Type | Name | Description |
---|---|---|
ISensor | wrapped | The wrapped sensor. |
Int32 | numStackedObservations | Number of stacked observations to keep. |
Methods
GetCompressedObservation()
Return a compressed representation of the observation. For small observations, this should generally not be implemented. However, compressing large observations (such as visual results) can significantly improve model training time.
Declaration
public virtual byte[] GetCompressedObservation()
Returns
Type | Description |
---|---|
Byte[] | Compressed observation. |
Implements
GetCompressionType()
Return the compression type being used. If no compression is used, return None.
Declaration
public virtual SensorCompressionType GetCompressionType()
Returns
Type | Description |
---|---|
SensorCompressionType | Compression type used by the sensor. |
Implements
GetName()
Get the name of the sensor. This is used to ensure deterministic sorting of the sensors on an Agent, so the naming must be consistent across all sensors and agents.
Declaration
public string GetName()
Returns
Type | Description |
---|---|
String | The name of the sensor. |
Implements
GetObservationShape()
Returns the size of the observations that will be generated. For example, a sensor that observes the velocity of a rigid body (in 3D) would return new {3}. A sensor that returns an RGB image would return new [] {Height, Width, 3}
Declaration
public int[] GetObservationShape()
Returns
Type | Description |
---|---|
Int32[] | Size of the observations that will be generated. |
Implements
Reset()
Resets the internal states of the sensor. This is called at the end of an Agent's episode. Most implementations can leave this empty.
Declaration
public void Reset()
Implements
Update()
Updates the index of the "current" buffer.
Declaration
public void Update()
Implements
Write(ObservationWriter)
Write the observation data directly to the ObservationWriter. Note that this (and GetCompressedObservation()) may be called multiple times per agent step, so should not mutate any internal state.
Declaration
public int Write(ObservationWriter writer)
Parameters
Type | Name | Description |
---|---|---|
ObservationWriter | writer | Where the observations will be written to. |
Returns
Type | Description |
---|---|
Int32 | The number of elements written. |