docs.unity3d.com
    Show / Hide Table of Contents

    Interface ISensor

    Sensor interface for generating observations.

    Namespace: Unity.MLAgents.Sensors
    Syntax
    public interface ISensor

    Methods

    GetCompressedObservation()

    Return a compressed representation of the observation. For small observations, this should generally not be implemented. However, compressing large observations (such as visual results) can significantly improve model training time.

    Declaration
    byte[] GetCompressedObservation()
    Returns
    Type Description
    Byte[]

    Compressed observation.

    GetCompressionType()

    Return the compression type being used. If no compression is used, return None.

    Declaration
    SensorCompressionType GetCompressionType()
    Returns
    Type Description
    SensorCompressionType

    Compression type used by the sensor.

    GetName()

    Get the name of the sensor. This is used to ensure deterministic sorting of the sensors on an Agent, so the naming must be consistent across all sensors and agents.

    Declaration
    string GetName()
    Returns
    Type Description
    String

    The name of the sensor.

    GetObservationShape()

    Returns the size of the observations that will be generated. For example, a sensor that observes the velocity of a rigid body (in 3D) would return new {3}. A sensor that returns an RGB image would return new [] {Height, Width, 3}

    Declaration
    int[] GetObservationShape()
    Returns
    Type Description
    Int32[]

    Size of the observations that will be generated.

    Reset()

    Resets the internal states of the sensor. This is called at the end of an Agent's episode. Most implementations can leave this empty.

    Declaration
    void Reset()

    Update()

    Update any internal state of the sensor. This is called once per each agent step.

    Declaration
    void Update()

    Write(ObservationWriter)

    Write the observation data directly to the ObservationWriter. Note that this (and GetCompressedObservation()) may be called multiple times per agent step, so should not mutate any internal state.

    Declaration
    int Write(ObservationWriter writer)
    Parameters
    Type Name Description
    ObservationWriter writer

    Where the observations will be written to.

    Returns
    Type Description
    Int32

    The number of elements written.

    Extension Methods

    SensorExtensions.ObservationSize(ISensor)
    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023