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    Class SensorComponent

    Editor components for creating Sensors. Generally an ISensor implementation should have a corresponding SensorComponent to create it.

    Inheritance
    Object
    SensorComponent
    CameraSensorComponent
    RayPerceptionSensorComponentBase
    RenderTextureSensorComponent
    Namespace: Unity.MLAgents.Sensors
    Syntax
    public abstract class SensorComponent : MonoBehaviour

    Methods

    CreateSensor()

    Create the ISensor. This is called by the Agent when it is initialized.

    Declaration
    public abstract ISensor CreateSensor()
    Returns
    Type Description
    ISensor

    Created ISensor object.

    GetObservationShape()

    Returns the shape of the sensor observations that will be created.

    Declaration
    public abstract int[] GetObservationShape()
    Returns
    Type Description
    Int32[]

    Shape of the sensor observation.

    IsVector()

    Whether the observation is vector or not.

    Declaration
    public virtual bool IsVector()
    Returns
    Type Description
    Boolean

    True if the observation is vector, false otherwise.

    IsVisual()

    Whether the observation is visual or not.

    Declaration
    public virtual bool IsVisual()
    Returns
    Type Description
    Boolean

    True if the observation is visual, false otherwise.

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