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    Enum NetworkMessageType

    The type of messages that can be sent to MeshSyncServer

    Namespace: Unity.MeshSync
    Syntax
    public enum NetworkMessageType

    Fields

    Name Description Value
    Unknown

    An unknown message


    0
    Get

    A get message


    1
    Set

    A Set message


    2
    Delete

    A delete message


    3
    Fence

    A fence message


    4
    Text

    A text message


    5
    Screenshot

    A screenshot message


    6
    Query

    A query message


    7
    Response

    A response message


    8
    RequestServerLiveEdit

    A message to send data from Unity back to a DCC tool


    9
    EditorCommand

    A message to execute a Unity Editor command


    10
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