Enum NetworkMessageType
The type of messages that can be sent to MeshSyncServer
Namespace: Unity.MeshSync
Syntax
public enum NetworkMessageType
Fields
| Name | Description | Value |
|---|---|---|
| Unknown | An unknown message |
0 |
| Get | A get message |
1 |
| Set | A Set message |
2 |
| Delete | A delete message |
3 |
| Fence | A fence message |
4 |
| Text | A text message |
5 |
| Screenshot | A screenshot message |
6 |
| Query | A query message |
7 |
| Response | A response message |
8 |
| RequestServerLiveEdit | A message to send data from Unity back to a DCC tool |
9 |
| EditorCommand | A message to execute a Unity Editor command |
10 |