Struct half
A half precision float that uses 16 bits instead of 32 bits.
Inherited Members
Namespace: Unity.Mathematics
Assembly: solution.dll
Syntax
[Serializable]
public struct half : IEquatable<half>, IFormattable
Constructors
Name | Description |
---|---|
half(double) | Constructs a half value from a double value. |
half(float) | Constructs a half value from a float value. |
half(half) | Constructs a half value from a half value. |
Fields
Name | Description |
---|---|
value | The raw 16 bit value of the half. |
zero | half zero value. |
Properties
Name | Description |
---|---|
MaxValue | The maximum finite half value as a single precision float. |
MaxValueAsHalf | The maximum finite half value as a half. |
MinValue | The minimum finite half value as a single precision float. |
MinValueAsHalf | The minimum finite half value as a half. |
Methods
Name | Description |
---|---|
Equals(object) | Returns true if the half is equal to a given half, false otherwise. |
Equals(half) | Returns true if the half is bitwise equivalent to a given half, false otherwise. |
GetHashCode() | Returns a hash code for the half. |
ToString() | Returns a string representation of the half. |
ToString(string, IFormatProvider) | Returns a string representation of the half using a specified format and culture-specific format information. |
Operators
Name | Description |
---|---|
operator ==(half, half) | Returns whether two half values are bitwise equivalent. |
explicit operator half(double) | Explicitly converts a double value to a half value. |
explicit operator half(float) | Explicitly converts a float value to a half value. |
implicit operator double(half) | Implicitly converts a half value to a double value. |
implicit operator float(half) | Implicitly converts a half value to a float value. |
operator !=(half, half) | Returns whether two half values are not bitwise equivalent. |