Method Euler
Euler(float3, RotationOrder)
Returns a float4x4 constructed by first performing 3 rotations around the principal axes in a given order. All rotation angles are in radians and clockwise when looking along the rotation axis towards the origin. When the rotation order is known at compile time, it is recommended for performance reasons to use specific Euler rotation constructors such as EulerZXY(...).
Declaration
public static float4x4 Euler(float3 xyz, math.RotationOrder order = RotationOrder.Default)
Parameters
Type | Name | Description |
---|---|---|
float3 | xyz | A float3 vector containing the rotation angles around the x-, y- and z-axis measures in radians. |
math.RotationOrder | order | The order in which the rotations are applied. |
Returns
Type | Description |
---|---|
float4x4 | The float4x4 rotation matrix of the Euler angle rotation in given order. |
Euler(float, float, float, RotationOrder)
Returns a float4x4 rotation matrix constructed by first performing 3 rotations around the principal axes in a given order. All rotation angles are in radians and clockwise when looking along the rotation axis towards the origin. When the rotation order is known at compile time, it is recommended for performance reasons to use specific Euler rotation constructors such as EulerZXY(...).
Declaration
public static float4x4 Euler(float x, float y, float z, math.RotationOrder order = RotationOrder.Default)
Parameters
Type | Name | Description |
---|---|---|
float | x | The rotation angle around the x-axis in radians. |
float | y | The rotation angle around the y-axis in radians. |
float | z | The rotation angle around the z-axis in radians. |
math.RotationOrder | order | The order in which the rotations are applied. |
Returns
Type | Description |
---|---|
float4x4 | The float4x4 rotation matrix of the Euler angle rotation in given order. |