Enum math.RotationOrder
Extrinsic rotation order. Specifies in which order rotations around the principal axes (x, y and z) are to be applied.
Namespace: Unity.Mathematics
Assembly: solution.dll
Syntax
public enum math.RotationOrder : byte
Fields
Name | Description |
---|---|
Default | Unity default rotation order. Extrinsic Rotation around the z axis, then around the x axis and finally around the y axis. |
XYZ | Extrinsic rotation around the x axis, then around the y axis and finally around the z axis. |
XZY | Extrinsic rotation around the x axis, then around the z axis and finally around the y axis. |
YXZ | Extrinsic rotation around the y axis, then around the x axis and finally around the z axis. |
YZX | Extrinsic rotation around the y axis, then around the z axis and finally around the x axis. |
ZXY | Extrinsic rotation around the z axis, then around the x axis and finally around the y axis. |
ZYX | Extrinsic rotation around the z axis, then around the y axis and finally around the x axis. |