Enum math.RotationOrder
Extrinsic rotation order. Specifies in which order rotations around the principal axes (x, y and z) are to be applied.
Namespace: Unity.Mathematics
Assembly: Unity.Mathematics.dll
Syntax
public enum math.RotationOrder : byte
  Fields
| Name | Description | 
|---|---|
| Default | Unity default rotation order. Extrinsic Rotation around the z axis, then around the x axis and finally around the y axis.  | 
      
| XYZ | Extrinsic rotation around the x axis, then around the y axis and finally around the z axis.  | 
      
| XZY | Extrinsic rotation around the x axis, then around the z axis and finally around the y axis.  | 
      
| YXZ | Extrinsic rotation around the y axis, then around the x axis and finally around the z axis.  | 
      
| YZX | Extrinsic rotation around the y axis, then around the z axis and finally around the x axis.  | 
      
| ZXY | Extrinsic rotation around the z axis, then around the x axis and finally around the y axis.  | 
      
| ZYX | Extrinsic rotation around the z axis, then around the y axis and finally around the x axis.  |