Struct float4x3
A 4x3 matrix of floats.
Inherited Members
Namespace: Unity.Mathematics
Assembly: Unity.Mathematics.dll
Syntax
[Serializable]
public struct float4x3 : IEquatable<float4x3>, IFormattable
  Constructors
| Name | Description | 
|---|---|
| float4x3(bool) | Constructs a float4x3 matrix from a single bool value by converting it to float and assigning it to every component.  | 
      
| float4x3(double) | Constructs a float4x3 matrix from a single double value by converting it to float and assigning it to every component.  | 
      
| float4x3(int) | Constructs a float4x3 matrix from a single int value by converting it to float and assigning it to every component.  | 
      
| float4x3(float) | Constructs a float4x3 matrix from a single float value by assigning it to every component.  | 
      
| float4x3(float, float, float, float, float, float, float, float, float, float, float, float) | Constructs a float4x3 matrix from 12 float values given in row-major order.  | 
      
| float4x3(uint) | Constructs a float4x3 matrix from a single uint value by converting it to float and assigning it to every component.  | 
      
| float4x3(bool4x3) | Constructs a float4x3 matrix from a bool4x3 matrix by componentwise conversion.  | 
      
| float4x3(double4x3) | Constructs a float4x3 matrix from a double4x3 matrix by componentwise conversion.  | 
      
| float4x3(float4, float4, float4) | Constructs a float4x3 matrix from three float4 vectors.  | 
      
| float4x3(int4x3) | Constructs a float4x3 matrix from a int4x3 matrix by componentwise conversion.  | 
      
| float4x3(uint4x3) | Constructs a float4x3 matrix from a uint4x3 matrix by componentwise conversion.  | 
      
Fields
| Name | Description | 
|---|---|
| c0 | Column 0 of the matrix.  | 
      
| c1 | Column 1 of the matrix.  | 
      
| c2 | Column 2 of the matrix.  | 
      
| zero | float4x3 zero value.  | 
      
Properties
| Name | Description | 
|---|---|
| this[int] | Returns the float4 element at a specified index.  | 
      
Methods
| Name | Description | 
|---|---|
| Equals(object) | Returns true if the float4x3 is equal to a given float4x3, false otherwise.  | 
      
| Equals(float4x3) | Returns true if the float4x3 is equal to a given float4x3, false otherwise.  | 
      
| GetHashCode() | Returns a hash code for the float4x3.  | 
      
| ToString() | Returns a string representation of the float4x3.  | 
      
| ToString(string, IFormatProvider) | Returns a string representation of the float4x3 using a specified format and culture-specific format information.  | 
      
Operators
| Name | Description | 
|---|---|
| operator +(float, float4x3) | Returns the result of a componentwise addition operation on a float value and a float4x3 matrix.  | 
      
| operator +(float4x3, float) | Returns the result of a componentwise addition operation on a float4x3 matrix and a float value.  | 
      
| operator +(float4x3, float4x3) | Returns the result of a componentwise addition operation on two float4x3 matrices.  | 
      
| operator --(float4x3) | Returns the result of a componentwise decrement operation on a float4x3 matrix.  | 
      
| operator /(float, float4x3) | Returns the result of a componentwise division operation on a float value and a float4x3 matrix.  | 
      
| operator /(float4x3, float) | Returns the result of a componentwise division operation on a float4x3 matrix and a float value.  | 
      
| operator /(float4x3, float4x3) | Returns the result of a componentwise division operation on two float4x3 matrices.  | 
      
| operator ==(float, float4x3) | Returns the result of a componentwise equality operation on a float value and a float4x3 matrix.  | 
      
| operator ==(float4x3, float) | Returns the result of a componentwise equality operation on a float4x3 matrix and a float value.  | 
      
| operator ==(float4x3, float4x3) | Returns the result of a componentwise equality operation on two float4x3 matrices.  | 
      
| explicit operator float4x3(bool) | Explicitly converts a single bool value to a float4x3 matrix by converting it to float and assigning it to every component.  | 
      
| explicit operator float4x3(double) | Explicitly converts a single double value to a float4x3 matrix by converting it to float and assigning it to every component.  | 
      
| explicit operator float4x3(bool4x3) | Explicitly converts a bool4x3 matrix to a float4x3 matrix by componentwise conversion.  | 
      
| explicit operator float4x3(double4x3) | Explicitly converts a double4x3 matrix to a float4x3 matrix by componentwise conversion.  | 
      
| operator >(float, float4x3) | Returns the result of a componentwise greater than operation on a float value and a float4x3 matrix.  | 
      
| operator >(float4x3, float) | Returns the result of a componentwise greater than operation on a float4x3 matrix and a float value.  | 
      
| operator >(float4x3, float4x3) | Returns the result of a componentwise greater than operation on two float4x3 matrices.  | 
      
| operator >=(float, float4x3) | Returns the result of a componentwise greater or equal operation on a float value and a float4x3 matrix.  | 
      
| operator >=(float4x3, float) | Returns the result of a componentwise greater or equal operation on a float4x3 matrix and a float value.  | 
      
| operator >=(float4x3, float4x3) | Returns the result of a componentwise greater or equal operation on two float4x3 matrices.  | 
      
| implicit operator float4x3(int) | Implicitly converts a single int value to a float4x3 matrix by converting it to float and assigning it to every component.  | 
      
| implicit operator float4x3(float) | Implicitly converts a single float value to a float4x3 matrix by assigning it to every component.  | 
      
| implicit operator float4x3(uint) | Implicitly converts a single uint value to a float4x3 matrix by converting it to float and assigning it to every component.  | 
      
| implicit operator float4x3(int4x3) | Implicitly converts a int4x3 matrix to a float4x3 matrix by componentwise conversion.  | 
      
| implicit operator float4x3(uint4x3) | Implicitly converts a uint4x3 matrix to a float4x3 matrix by componentwise conversion.  | 
      
| operator ++(float4x3) | Returns the result of a componentwise increment operation on a float4x3 matrix.  | 
      
| operator !=(float, float4x3) | Returns the result of a componentwise not equal operation on a float value and a float4x3 matrix.  | 
      
| operator !=(float4x3, float) | Returns the result of a componentwise not equal operation on a float4x3 matrix and a float value.  | 
      
| operator !=(float4x3, float4x3) | Returns the result of a componentwise not equal operation on two float4x3 matrices.  | 
      
| operator <(float, float4x3) | Returns the result of a componentwise less than operation on a float value and a float4x3 matrix.  | 
      
| operator <(float4x3, float) | Returns the result of a componentwise less than operation on a float4x3 matrix and a float value.  | 
      
| operator <(float4x3, float4x3) | Returns the result of a componentwise less than operation on two float4x3 matrices.  | 
      
| operator <=(float, float4x3) | Returns the result of a componentwise less or equal operation on a float value and a float4x3 matrix.  | 
      
| operator <=(float4x3, float) | Returns the result of a componentwise less or equal operation on a float4x3 matrix and a float value.  | 
      
| operator <=(float4x3, float4x3) | Returns the result of a componentwise less or equal operation on two float4x3 matrices.  | 
      
| operator %(float, float4x3) | Returns the result of a componentwise modulus operation on a float value and a float4x3 matrix.  | 
      
| operator %(float4x3, float) | Returns the result of a componentwise modulus operation on a float4x3 matrix and a float value.  | 
      
| operator %(float4x3, float4x3) | Returns the result of a componentwise modulus operation on two float4x3 matrices.  | 
      
| operator *(float, float4x3) | Returns the result of a componentwise multiplication operation on a float value and a float4x3 matrix.  | 
      
| operator *(float4x3, float) | Returns the result of a componentwise multiplication operation on a float4x3 matrix and a float value.  | 
      
| operator *(float4x3, float4x3) | Returns the result of a componentwise multiplication operation on two float4x3 matrices.  | 
      
| operator -(float, float4x3) | Returns the result of a componentwise subtraction operation on a float value and a float4x3 matrix.  | 
      
| operator -(float4x3, float) | Returns the result of a componentwise subtraction operation on a float4x3 matrix and a float value.  | 
      
| operator -(float4x3, float4x3) | Returns the result of a componentwise subtraction operation on two float4x3 matrices.  | 
      
| operator -(float4x3) | Returns the result of a componentwise unary minus operation on a float4x3 matrix.  | 
      
| operator +(float4x3) | Returns the result of a componentwise unary plus operation on a float4x3 matrix.  |