Struct float4x3
A 4x3 matrix of floats.
Inherited Members
Namespace: Unity.Mathematics
Assembly: solution.dll
Syntax
[Serializable]
public struct float4x3 : IEquatable<float4x3>, IFormattable
Constructors
Name | Description |
---|---|
float4x3(bool) | Constructs a float4x3 matrix from a single bool value by converting it to float and assigning it to every component. |
float4x3(double) | Constructs a float4x3 matrix from a single double value by converting it to float and assigning it to every component. |
float4x3(int) | Constructs a float4x3 matrix from a single int value by converting it to float and assigning it to every component. |
float4x3(float) | Constructs a float4x3 matrix from a single float value by assigning it to every component. |
float4x3(float, float, float, float, float, float, float, float, float, float, float, float) | Constructs a float4x3 matrix from 12 float values given in row-major order. |
float4x3(uint) | Constructs a float4x3 matrix from a single uint value by converting it to float and assigning it to every component. |
float4x3(bool4x3) | Constructs a float4x3 matrix from a bool4x3 matrix by componentwise conversion. |
float4x3(double4x3) | Constructs a float4x3 matrix from a double4x3 matrix by componentwise conversion. |
float4x3(float4, float4, float4) | Constructs a float4x3 matrix from three float4 vectors. |
float4x3(int4x3) | Constructs a float4x3 matrix from a int4x3 matrix by componentwise conversion. |
float4x3(uint4x3) | Constructs a float4x3 matrix from a uint4x3 matrix by componentwise conversion. |
Fields
Name | Description |
---|---|
c0 | Column 0 of the matrix. |
c1 | Column 1 of the matrix. |
c2 | Column 2 of the matrix. |
zero | float4x3 zero value. |
Properties
Name | Description |
---|---|
this[int] | Returns the float4 element at a specified index. |
Methods
Name | Description |
---|---|
Equals(object) | Returns true if the float4x3 is equal to a given float4x3, false otherwise. |
Equals(float4x3) | Returns true if the float4x3 is equal to a given float4x3, false otherwise. |
GetHashCode() | Returns a hash code for the float4x3. |
ToString() | Returns a string representation of the float4x3. |
ToString(string, IFormatProvider) | Returns a string representation of the float4x3 using a specified format and culture-specific format information. |
Operators
Name | Description |
---|---|
operator +(float, float4x3) | Returns the result of a componentwise addition operation on a float value and a float4x3 matrix. |
operator +(float4x3, float) | Returns the result of a componentwise addition operation on a float4x3 matrix and a float value. |
operator +(float4x3, float4x3) | Returns the result of a componentwise addition operation on two float4x3 matrices. |
operator --(float4x3) | Returns the result of a componentwise decrement operation on a float4x3 matrix. |
operator /(float, float4x3) | Returns the result of a componentwise division operation on a float value and a float4x3 matrix. |
operator /(float4x3, float) | Returns the result of a componentwise division operation on a float4x3 matrix and a float value. |
operator /(float4x3, float4x3) | Returns the result of a componentwise division operation on two float4x3 matrices. |
operator ==(float, float4x3) | Returns the result of a componentwise equality operation on a float value and a float4x3 matrix. |
operator ==(float4x3, float) | Returns the result of a componentwise equality operation on a float4x3 matrix and a float value. |
operator ==(float4x3, float4x3) | Returns the result of a componentwise equality operation on two float4x3 matrices. |
explicit operator float4x3(bool) | Explicitly converts a single bool value to a float4x3 matrix by converting it to float and assigning it to every component. |
explicit operator float4x3(double) | Explicitly converts a single double value to a float4x3 matrix by converting it to float and assigning it to every component. |
explicit operator float4x3(bool4x3) | Explicitly converts a bool4x3 matrix to a float4x3 matrix by componentwise conversion. |
explicit operator float4x3(double4x3) | Explicitly converts a double4x3 matrix to a float4x3 matrix by componentwise conversion. |
operator >(float, float4x3) | Returns the result of a componentwise greater than operation on a float value and a float4x3 matrix. |
operator >(float4x3, float) | Returns the result of a componentwise greater than operation on a float4x3 matrix and a float value. |
operator >(float4x3, float4x3) | Returns the result of a componentwise greater than operation on two float4x3 matrices. |
operator >=(float, float4x3) | Returns the result of a componentwise greater or equal operation on a float value and a float4x3 matrix. |
operator >=(float4x3, float) | Returns the result of a componentwise greater or equal operation on a float4x3 matrix and a float value. |
operator >=(float4x3, float4x3) | Returns the result of a componentwise greater or equal operation on two float4x3 matrices. |
implicit operator float4x3(int) | Implicitly converts a single int value to a float4x3 matrix by converting it to float and assigning it to every component. |
implicit operator float4x3(float) | Implicitly converts a single float value to a float4x3 matrix by assigning it to every component. |
implicit operator float4x3(uint) | Implicitly converts a single uint value to a float4x3 matrix by converting it to float and assigning it to every component. |
implicit operator float4x3(int4x3) | Implicitly converts a int4x3 matrix to a float4x3 matrix by componentwise conversion. |
implicit operator float4x3(uint4x3) | Implicitly converts a uint4x3 matrix to a float4x3 matrix by componentwise conversion. |
operator ++(float4x3) | Returns the result of a componentwise increment operation on a float4x3 matrix. |
operator !=(float, float4x3) | Returns the result of a componentwise not equal operation on a float value and a float4x3 matrix. |
operator !=(float4x3, float) | Returns the result of a componentwise not equal operation on a float4x3 matrix and a float value. |
operator !=(float4x3, float4x3) | Returns the result of a componentwise not equal operation on two float4x3 matrices. |
operator <(float, float4x3) | Returns the result of a componentwise less than operation on a float value and a float4x3 matrix. |
operator <(float4x3, float) | Returns the result of a componentwise less than operation on a float4x3 matrix and a float value. |
operator <(float4x3, float4x3) | Returns the result of a componentwise less than operation on two float4x3 matrices. |
operator <=(float, float4x3) | Returns the result of a componentwise less or equal operation on a float value and a float4x3 matrix. |
operator <=(float4x3, float) | Returns the result of a componentwise less or equal operation on a float4x3 matrix and a float value. |
operator <=(float4x3, float4x3) | Returns the result of a componentwise less or equal operation on two float4x3 matrices. |
operator %(float, float4x3) | Returns the result of a componentwise modulus operation on a float value and a float4x3 matrix. |
operator %(float4x3, float) | Returns the result of a componentwise modulus operation on a float4x3 matrix and a float value. |
operator %(float4x3, float4x3) | Returns the result of a componentwise modulus operation on two float4x3 matrices. |
operator *(float, float4x3) | Returns the result of a componentwise multiplication operation on a float value and a float4x3 matrix. |
operator *(float4x3, float) | Returns the result of a componentwise multiplication operation on a float4x3 matrix and a float value. |
operator *(float4x3, float4x3) | Returns the result of a componentwise multiplication operation on two float4x3 matrices. |
operator -(float, float4x3) | Returns the result of a componentwise subtraction operation on a float value and a float4x3 matrix. |
operator -(float4x3, float) | Returns the result of a componentwise subtraction operation on a float4x3 matrix and a float value. |
operator -(float4x3, float4x3) | Returns the result of a componentwise subtraction operation on two float4x3 matrices. |
operator -(float4x3) | Returns the result of a componentwise unary minus operation on a float4x3 matrix. |
operator +(float4x3) | Returns the result of a componentwise unary plus operation on a float4x3 matrix. |