Struct bool4x4
A 4x4 matrix of bools.
Implements
Inherited Members
Namespace: Unity.Mathematics
Assembly: solution.dll
Syntax
[Serializable]
public struct bool4x4 : IEquatable<bool4x4>
Constructors
Name | Description |
---|---|
bool4x4(bool) | Constructs a bool4x4 matrix from a single bool value by assigning it to every component. |
bool4x4(bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool) | Constructs a bool4x4 matrix from 16 bool values given in row-major order. |
bool4x4(bool4, bool4, bool4, bool4) | Constructs a bool4x4 matrix from four bool4 vectors. |
Fields
Name | Description |
---|---|
c0 | Column 0 of the matrix. |
c1 | Column 1 of the matrix. |
c2 | Column 2 of the matrix. |
c3 | Column 3 of the matrix. |
Properties
Name | Description |
---|---|
this[int] | Returns the bool4 element at a specified index. |
Methods
Name | Description |
---|---|
Equals(object) | Returns true if the bool4x4 is equal to a given bool4x4, false otherwise. |
Equals(bool4x4) | Returns true if the bool4x4 is equal to a given bool4x4, false otherwise. |
GetHashCode() | Returns a hash code for the bool4x4. |
ToString() | Returns a string representation of the bool4x4. |
Operators
Name | Description |
---|---|
operator &(bool, bool4x4) | Returns the result of a componentwise bitwise and operation on a bool value and a bool4x4 matrix. |
operator &(bool4x4, bool) | Returns the result of a componentwise bitwise and operation on a bool4x4 matrix and a bool value. |
operator &(bool4x4, bool4x4) | Returns the result of a componentwise bitwise and operation on two bool4x4 matrices. |
operator |(bool, bool4x4) | Returns the result of a componentwise bitwise or operation on a bool value and a bool4x4 matrix. |
operator |(bool4x4, bool) | Returns the result of a componentwise bitwise or operation on a bool4x4 matrix and a bool value. |
operator |(bool4x4, bool4x4) | Returns the result of a componentwise bitwise or operation on two bool4x4 matrices. |
operator ==(bool, bool4x4) | Returns the result of a componentwise equality operation on a bool value and a bool4x4 matrix. |
operator ==(bool4x4, bool) | Returns the result of a componentwise equality operation on a bool4x4 matrix and a bool value. |
operator ==(bool4x4, bool4x4) | Returns the result of a componentwise equality operation on two bool4x4 matrices. |
operator ^(bool, bool4x4) | Returns the result of a componentwise bitwise exclusive or operation on a bool value and a bool4x4 matrix. |
operator ^(bool4x4, bool) | Returns the result of a componentwise bitwise exclusive or operation on a bool4x4 matrix and a bool value. |
operator ^(bool4x4, bool4x4) | Returns the result of a componentwise bitwise exclusive or operation on two bool4x4 matrices. |
implicit operator bool4x4(bool) | Implicitly converts a single bool value to a bool4x4 matrix by assigning it to every component. |
operator !=(bool, bool4x4) | Returns the result of a componentwise not equal operation on a bool value and a bool4x4 matrix. |
operator !=(bool4x4, bool) | Returns the result of a componentwise not equal operation on a bool4x4 matrix and a bool value. |
operator !=(bool4x4, bool4x4) | Returns the result of a componentwise not equal operation on two bool4x4 matrices. |
operator !(bool4x4) | Returns the result of a componentwise not operation on a bool4x4 matrix. |