Class MaterialSwitchTrack
Tracks for changing and blending between material parameters.
Inherited Members
UnityEngine.Timeline.TrackAsset.CreatePlayable(UnityEngine.Playables.PlayableGraph, UnityEngine.GameObject)
UnityEngine.Timeline.TrackAsset.CreateMarker(System.Type, System.Double)
UnityEngine.Timeline.TrackAsset.GatherProperties(UnityEngine.Playables.PlayableDirector, UnityEngine.Timeline.IPropertyCollector)
UnityEngine.Timeline.TrackAsset.CreatePlayable(UnityEngine.Playables.PlayableGraph, UnityEngine.GameObject, UnityEngine.Timeline.TimelineClip)
UnityEngine.Timeline.TrackAsset.GetAnimationClipHash(UnityEngine.AnimationClip)
Namespace: Unity.MaterialSwitch
Syntax
[TrackClipType(typeof(MaterialSwitchClip))]
[TrackBindingType(typeof(SelectionGroup))]
public class MaterialSwitchTrack : TrackAsset, ISerializationCallbackReceiver, IPropertyPreview, ICurvesOwnerMethods
CreateTrackMixer(PlayableGraph, GameObject, Int32)
Declaration
public override Playable CreateTrackMixer(PlayableGraph graph, GameObject go, int inputCount)Parameters
| Type | Name | Description | 
|---|---|---|
| PlayableGraph | graph | |
| GameObject | go | |
| Int32 | inputCount | 
Returns
| Type | Description | 
|---|---|
| Playable |