Class XRayOptions
Options for x-ray rendering
Inheritance
ScriptableSettingsBase
ScriptableSettingsBase<XRayOptions>
EditorScriptableSettings<XRayOptions>
XRayOptions
Inherited Members
EditorScriptableSettings<XRayOptions>.instance
ScriptableSettingsBase<XRayOptions>.k_HasCustomPath
ScriptableSettingsBase<XRayOptions>.s_Instance
ScriptableSettingsBase<XRayOptions>.GetFilePath()
ScriptableSettingsBase.k_PathExceptionMessage
ScriptableSettingsBase.OnLoaded()
ScriptableObject.SetDirty()
ScriptableObject.CreateInstance<T>()
Object.GetHashCode()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEditor.MARS.Simulation.Rendering
Assembly: Unity.MARS.Editor.dll
Syntax
[ScriptableSettingsPath("Assets/MARS/UserSettings")]
[MovedFrom("Unity.MARS")]
public class XRayOptions : EditorScriptableSettings<XRayOptions>
Properties
FlipXRayDirection
Flip the depth direction for X-Ray clipping in render pipes that require it (universal).
Declaration
public bool FlipXRayDirection { get; set; }
Property Value
Type | Description |
---|---|
bool |