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    Class MARSRemoteModule

    Module for managing and interfacing with a remote data connection in the editor

    Inheritance
    object
    MARSRemoteModule
    Implements
    IModuleBehaviorCallbacks
    IModule
    IUsesRemoteDataConnection
    IFunctionalitySubscriber<IProvidesRemoteDataConnection>
    IFunctionalitySubscriber
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEditor.MARS.Simulation
    Assembly: Unity.MARS.Editor.dll
    Syntax
    [MovedFrom("Unity.MARS")]
    public class MARSRemoteModule : IModuleBehaviorCallbacks, IModule, IUsesRemoteDataConnection, IFunctionalitySubscriber<IProvidesRemoteDataConnection>, IFunctionalitySubscriber

    Properties

    RemoteActive

    Is the module connected an editor remote

    Declaration
    public bool RemoteActive { get; }
    Property Value
    Type Description
    bool

    Methods

    RemoteConnect()

    Connect the module to an editor remote

    Declaration
    public void RemoteConnect()

    RemoteDisconnect()

    Disconnect from the editor remote

    Declaration
    public void RemoteDisconnect()

    RemoteUpdate()

    Update the connection to the editor remote

    Declaration
    public void RemoteUpdate()

    Implements

    Unity.XRTools.ModuleLoader.IModuleBehaviorCallbacks
    Unity.XRTools.ModuleLoader.IModule
    IUsesRemoteDataConnection
    Unity.XRTools.ModuleLoader.IFunctionalitySubscriber<TProvider>
    Unity.XRTools.ModuleLoader.IFunctionalitySubscriber
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