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    Class SceneWatchdogModule

    Polls the scene for changes to a MARS scene and provides callbacks when those changes happen

    Inheritance
    object
    Object
    ScriptableObject
    ScriptableSettingsBase
    ScriptableSettingsBase<SceneWatchdogModule>
    EditorScriptableSettings<SceneWatchdogModule>
    SceneWatchdogModule
    Implements
    IModuleDependency<SimulatedObjectsManager>
    IModule
    Inherited Members
    EditorScriptableSettings<SceneWatchdogModule>.instance
    ScriptableSettingsBase<SceneWatchdogModule>.k_HasCustomPath
    ScriptableSettingsBase<SceneWatchdogModule>.s_Instance
    ScriptableSettingsBase<SceneWatchdogModule>.Save(string)
    ScriptableSettingsBase<SceneWatchdogModule>.GetFilePath()
    ScriptableSettingsBase.k_PathExceptionMessage
    ScriptableSettingsBase.GetInstanceByType(Type)
    ScriptableSettingsBase.OnLoaded()
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(string)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.InstantiateAsync<T>(T)
    Object.InstantiateAsync<T>(T, Transform)
    Object.InstantiateAsync<T>(T, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int)
    Object.InstantiateAsync<T>(T, int, Transform)
    Object.InstantiateAsync<T>(T, int, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
    Object.InstantiateAsync<T>(T, int, Transform, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int, Transform, Vector3, Quaternion, CancellationToken)
    Object.InstantiateAsync<T>(T, int, Transform, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
    Object.InstantiateAsync<T>(T, int, Transform, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>, CancellationToken)
    Object.InstantiateAsync<T>(T, InstantiateParameters, CancellationToken)
    Object.InstantiateAsync<T>(T, int, InstantiateParameters, CancellationToken)
    Object.InstantiateAsync<T>(T, Vector3, Quaternion, InstantiateParameters, CancellationToken)
    Object.InstantiateAsync<T>(T, int, Vector3, Quaternion, InstantiateParameters, CancellationToken)
    Object.InstantiateAsync<T>(T, int, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>, InstantiateParameters, CancellationToken)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Scene)
    Object.Instantiate<T>(T, InstantiateParameters)
    Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectsByType<T>(FindObjectsSortMode)
    Object.FindObjectsOfType<T>(bool)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, bool)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: UnityEditor.MARS
    Assembly: Unity.MARS.Editor.dll
    Syntax
    [ScriptableSettingsPath("Assets/MARS/Settings")]
    [MovedFrom("Unity.MARS")]
    public class SceneWatchdogModule : EditorScriptableSettings<SceneWatchdogModule>, IModuleDependency<SimulatedObjectsManager>, IModule

    Properties

    anyEntitiesInScene

    Whether there are any MARSEntities in the active scene

    Declaration
    public bool anyEntitiesInScene { get; }
    Property Value
    Type Description
    bool

    anySubscribersInScene

    Whether there are any IFunctionalitySubscribers in the active scene

    Declaration
    public bool anySubscribersInScene { get; }
    Property Value
    Type Description
    bool

    currentSceneIsFaceScene

    Whether the active scene requires the "face" trait or has face tracking subscribers

    Declaration
    public bool currentSceneIsFaceScene { get; }
    Property Value
    Type Description
    bool

    Methods

    Update()

    Update the module. When loaded called on EditorApplication.update

    Declaration
    public void Update()

    Events

    entitiesAdded

    Called when MARSEntities are added to the active scene. Use this for a coarse-grained change check. Provided list contains only entities which have been added

    Declaration
    public event Action<List<MARSEntity>> entitiesAdded
    Event Type
    Type Description
    Action<List<MARSEntity>>

    entitiesRemoved

    Called when MARSEntities are removed from the active scene These have been destroyed and should only be used for the hash code or equality checks, like Dictionary removal Use this for a coarse-grained change check. Provided list contains only entities which have been destroyed

    Declaration
    public event Action<List<MARSEntity>> entitiesRemoved
    Event Type
    Type Description
    Action<List<MARSEntity>>

    entityComponentsAdded

    Called when MARSEntities or components on a MARSEntity or its children are added to the active scene. Use this for a fine-grained change check. Provided list contains all entities and child components which have been added

    Declaration
    public event Action<List<Component>> entityComponentsAdded
    Event Type
    Type Description
    Action<List<Component>>

    entityComponentsRemoved

    Called when MARSEntities or their child components are removed from the active scene. These have been destroyed and should only be used for the hash code or equality checks, like Dictionary removal Use this for a fine-grained change check. Provided list contains all entities and child components which have been destroyed

    Declaration
    public event Action<List<Component>> entityComponentsRemoved
    Event Type
    Type Description
    Action<List<Component>>

    faceSceneStateChanged

    Called when the state of whether the active scene uses face tracking has changed

    Declaration
    public event Action<bool> faceSceneStateChanged
    Event Type
    Type Description
    Action<bool>

    functionalitySubscribersAdded

    Called when IFunctionalitySubscribers are added to the active scene. Provided list contains subscribers which have been added.

    Declaration
    public event Action<List<IFunctionalitySubscriber>> functionalitySubscribersAdded
    Event Type
    Type Description
    Action<List<IFunctionalitySubscriber>>

    functionalitySubscribersRemoved

    Called when IFunctionalitySubscribers are removed from the active scene. These have been destroyed and should only be used for the hash code or equality checks, like Dictionary removal. Provided list contains subscribers which have been removed.

    Declaration
    public event Action<List<IFunctionalitySubscriber>> functionalitySubscribersRemoved
    Event Type
    Type Description
    Action<List<IFunctionalitySubscriber>>

    prefabInstanceReverted

    Called when a prefab is reverted outside of a prefab stage.

    Declaration
    public event Action prefabInstanceReverted
    Event Type
    Type Description
    Action

    Implements

    Unity.XRTools.ModuleLoader.IModuleDependency<T>
    Unity.XRTools.ModuleLoader.IModule
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