Class MarsObjectCreationSettings
Settings and button data used for a object creation button in the GUI
Inheritance
ScriptableSettingsBase
ScriptableSettingsBase<MarsObjectCreationSettings>
EditorScriptableSettings<MarsObjectCreationSettings>
MarsObjectCreationSettings
Inherited Members
EditorScriptableSettings<MarsObjectCreationSettings>.instance
ScriptableSettingsBase<MarsObjectCreationSettings>.k_HasCustomPath
ScriptableSettingsBase<MarsObjectCreationSettings>.s_Instance
ScriptableSettingsBase<MarsObjectCreationSettings>.GetFilePath()
ScriptableSettingsBase.k_PathExceptionMessage
ScriptableObject.SetDirty()
ScriptableObject.CreateInstance<T>()
Object.GetHashCode()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEditor.MARS
Assembly: Unity.MARS.Editor.dll
Syntax
[ScriptableSettingsPath("Assets/MARS/UserSettings")]
[MovedFrom("Unity.MARS")]
public class MarsObjectCreationSettings : EditorScriptableSettings<MarsObjectCreationSettings>
Methods
OnLoaded()
Function called when all scriptable settings are loaded and ready for use
Declaration
protected override void OnLoaded()
Overrides
Unity.XRTools.Utils.Internal.ScriptableSettingsBase.OnLoaded()