Class MarsUserGeoLocations
Asset that contains user created geo locations and default geo locations for us in the GeoLocationModule
Inheritance
ScriptableSettingsBase
ScriptableSettingsBase<MarsUserGeoLocations>
EditorScriptableSettings<MarsUserGeoLocations>
MarsUserGeoLocations
Inherited Members
EditorScriptableSettings<MarsUserGeoLocations>.instance
ScriptableObject.SetDirty()
ScriptableObject.CreateInstance<T>()
Object.GetHashCode()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEditor.MARS.Data
Assembly: Unity.MARS.Editor.dll
Syntax
[ScriptableSettingsPath("Assets/MARS/UserSettings")]
[MovedFrom("Unity.MARS")]
public sealed class MarsUserGeoLocations : EditorScriptableSettings<MarsUserGeoLocations>
Properties
UserGeoLocations
Collection of UserGeoLocation
for selection in the GeoLocationModule
Declaration
public UserGeoLocation[] UserGeoLocations { get; }
Property Value
Type | Description |
---|---|
UserGeoLocation[] |