Class SimulationVideoContextSettings
Settings used for video feed spatial contexts for simulation
Inheritance
ScriptableSettingsBase
ScriptableSettingsBase<SimulationVideoContextSettings>
ScriptableSettings<SimulationVideoContextSettings>
SimulationVideoContextSettings
Inherited Members
ScriptableSettings<SimulationVideoContextSettings>.instance
ScriptableSettingsBase<SimulationVideoContextSettings>.k_HasCustomPath
ScriptableSettingsBase<SimulationVideoContextSettings>.s_Instance
ScriptableSettingsBase<SimulationVideoContextSettings>.GetFilePath()
ScriptableSettingsBase.k_PathExceptionMessage
ScriptableSettingsBase.OnLoaded()
ScriptableObject.SetDirty()
ScriptableObject.CreateInstance<T>()
Object.GetHashCode()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: Unity.MARS.Simulation
Assembly: Unity.MARS.dll
Syntax
[ScriptableSettingsPath("Assets/MARS/UserSettings")]
public class SimulationVideoContextSettings : ScriptableSettings<SimulationVideoContextSettings>
Properties
SimulatedFocalLength
The focal length, in video texture pixels, to use for video feeds in simulation
Declaration
public float SimulatedFocalLength { get; set; }
Property Value
Type | Description |
---|---|
float |
VideoBackgroundScale
The scaling factor to apply to the video background in simulation
Declaration
public float VideoBackgroundScale { get; set; }
Property Value
Type | Description |
---|---|
float |