Class MarsTimeModule
Manages MarsTime properties and callbacks
Inheritance
ScriptableSettingsBase
ScriptableSettingsBase<MarsTimeModule>
ScriptableSettings<MarsTimeModule>
MarsTimeModule
Implements
IModuleBehaviorCallbacks
IModule
Inherited Members
ScriptableSettings<MarsTimeModule>.instance
ScriptableSettingsBase<MarsTimeModule>.k_HasCustomPath
ScriptableSettingsBase<MarsTimeModule>.s_Instance
ScriptableSettingsBase<MarsTimeModule>.GetFilePath()
ScriptableSettingsBase.k_PathExceptionMessage
ScriptableSettingsBase.OnLoaded()
ScriptableObject.SetDirty()
ScriptableObject.CreateInstance<T>()
Object.GetHashCode()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: Unity.MARS.Simulation
Assembly: Unity.MARS.dll
Syntax
[ScriptableSettingsPath("Assets/MARS/Settings")]
[ModuleBehaviorCallbackOrder(-1073741823)]
[MovedFrom("Unity.MARS")]
public class MarsTimeModule : ScriptableSettings<MarsTimeModule>, IModuleBehaviorCallbacks, IModule
Implements
Unity.XRTools.ModuleLoader.IModuleBehaviorCallbacks
Unity.XRTools.ModuleLoader.IModule