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    Class MARSEnvironmentSettings

    Holds environment scene settings

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    MARSEnvironmentSettings
    Inherited Members
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    Namespace: Unity.MARS.Simulation
    Assembly: Unity.MARS.dll
    Syntax
    [ExecuteInEditMode]
    [DisallowMultipleComponent]
    [RequireComponent(typeof(PlaneExtractionSettings))]
    [HelpURL("https://docs.unity3d.com/Packages/com.unity.mars@2.0/manual/ReferenceGuideSimulationEnvironmentComponents.html#mars-environment-settings-marsenvironmentsettings")]
    [MovedFrom("Unity.MARS")]
    public class MARSEnvironmentSettings : MonoBehaviour

    Properties

    EnvironmentInfo

    Declaration
    public MARSEnvironmentInfo EnvironmentInfo { get; }
    Property Value
    Type Description
    MARSEnvironmentInfo

    Methods

    GetOrCreateSettings(GameObject, out MARSEnvironmentSettings)

    Get the MARSEnvironmentSettings from the GameObject and create settings if none was found.

    Declaration
    public static bool GetOrCreateSettings(GameObject gameObject, out MARSEnvironmentSettings environmentSettings)
    Parameters
    Type Name Description
    GameObject gameObject

    Root game object we are checking for settings

    MARSEnvironmentSettings environmentSettings

    Environment Settings that is associated with the game object

    Returns
    Type Description
    bool

    True if settings was found.

    SetDefaultEnvironmentCamera(SceneView, bool)

    Sets the default camera settings based on the current scene view camera

    Declaration
    public void SetDefaultEnvironmentCamera(SceneView sceneView, bool isSimView)
    Parameters
    Type Name Description
    SceneView sceneView

    Scene view that we are getting the camera from

    bool isSimView

    Is the scene view a simulation view

    SetSimulationStartingPose(Pose, bool)

    Sets the simulated device starting pose based on the current scene view camera

    Declaration
    public void SetSimulationStartingPose(Pose cameraPose, bool isSimView)
    Parameters
    Type Name Description
    Pose cameraPose

    Camera pose we using

    bool isSimView

    Is this camera from a simulation view

    UpdatePrefabInfo()

    Declaration
    public void UpdatePrefabInfo()
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