Class MARSRuntimePrefabs
Holds global references to major MARS components for script access
Inheritance
ScriptableSettingsBase
ScriptableSettingsBase<MARSRuntimePrefabs>
ScriptableSettings<MARSRuntimePrefabs>
MARSRuntimePrefabs
Inherited Members
ScriptableSettings<MARSRuntimePrefabs>.instance
ScriptableSettingsBase<MARSRuntimePrefabs>.k_HasCustomPath
ScriptableSettingsBase<MARSRuntimePrefabs>.s_Instance
ScriptableSettingsBase<MARSRuntimePrefabs>.GetFilePath()
ScriptableSettingsBase.k_PathExceptionMessage
ScriptableSettingsBase.OnLoaded()
ScriptableObject.SetDirty()
ScriptableObject.CreateInstance<T>()
Object.GetHashCode()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: Unity.MARS.Settings
Assembly: Unity.MARS.dll
Syntax
[MovedFrom("Unity.MARS")]
public class MARSRuntimePrefabs : ScriptableSettings<MARSRuntimePrefabs>
Properties
DistanceHandle
Declaration
public GameObject DistanceHandle { get; }
Property Value
Type | Description |
---|---|
GameObject |
ElevationHandle
Declaration
public GameObject ElevationHandle { get; }
Property Value
Type | Description |
---|---|
GameObject |
PlaneSizeHandle
Declaration
public GameObject PlaneSizeHandle { get; }
Property Value
Type | Description |
---|---|
GameObject |
UserPrefab
Declaration
public GameObject UserPrefab { get; }
Property Value
Type | Description |
---|---|
GameObject |
entityColors
Declaration
public ColorPreset entityColors { get; }
Property Value
Type | Description |
---|---|
ColorPreset |