Struct SetChildArgs
Assembly: Unity.MARS.dll
Syntax
public struct SetChildArgs
Constructors
SetChildArgs(ProxyConditions, Exclusivity, bool, ProxyTraitRequirements)
Declaration
public SetChildArgs(ProxyConditions conditions, Exclusivity exclusivity, bool required, ProxyTraitRequirements requirements = null)
Parameters
SetChildArgs(ProxyConditions, ProxyTraitRequirements)
Declaration
public SetChildArgs(ProxyConditions conditions, ProxyTraitRequirements requirements = null)
Parameters
Fields
TraitRequirements
A list of traits required for this query to function
Declaration
public ProxyTraitRequirements TraitRequirements
Field Value
required
Is this child necessary to maintain the set after it has been initially matched?
Declaration
Field Value
tryBestMatchArgs
The pre-constructed arguments for matching this child's conditions
Declaration
public TryBestMatchArguments tryBestMatchArgs
Field Value