Class QueryPipelineConfiguration
Inheritance
ScriptableSettingsBase
ScriptableSettingsBase<QueryPipelineConfiguration>
ScriptableSettings<QueryPipelineConfiguration>
QueryPipelineConfiguration
Inherited Members
ScriptableSettings<QueryPipelineConfiguration>.instance
ScriptableSettingsBase<QueryPipelineConfiguration>.k_HasCustomPath
ScriptableSettingsBase<QueryPipelineConfiguration>.s_Instance
ScriptableSettingsBase<QueryPipelineConfiguration>.GetFilePath()
ScriptableSettingsBase.k_PathExceptionMessage
ScriptableSettingsBase.OnLoaded()
ScriptableObject.SetDirty()
ScriptableObject.CreateInstance<T>()
Object.GetHashCode()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: Unity.MARS.Query
Assembly: Unity.MARS.dll
Syntax
public class QueryPipelineConfiguration : ScriptableSettings<QueryPipelineConfiguration>
Methods
OnValidate()
This function is called when the script is loaded or a value is changed in the Inspector (called in the editor only).
Declaration
public void OnValidate()