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    Class LandmarkOutputEdge

    Component that contains edge data (start point and end point) for a landmark

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    LandmarkOutputEdge
    Implements
    ILandmarkOutput
    ISimulatable
    Inherited Members
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    Object.Destroy(Object, float)
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    Object.FindObjectsOfType(Type)
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    Object.FindObjectsByType(Type, FindObjectsSortMode)
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    Object.DontDestroyOnLoad(Object)
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    Object.FindSceneObjectsOfType(Type)
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    Object.FindObjectsOfTypeAll(Type)
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    Object.ToString()
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    object.MemberwiseClone()
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    Namespace: Unity.MARS.Landmarks
    Assembly: Unity.MARS.dll
    Syntax
    [MovedFrom("Unity.MARS")]
    public class LandmarkOutputEdge : MonoBehaviour, ILandmarkOutput, ISimulatable

    Properties

    endPoint

    Declaration
    public Vector3 endPoint { get; set; }
    Property Value
    Type Description
    Vector3

    startPoint

    Declaration
    public Vector3 startPoint { get; set; }
    Property Value
    Type Description
    Vector3

    Methods

    UpdateOutput()

    Called to apply the output data to the attached gameobject or scene. This is called by the landmark controller automatically after calling the source's calculation method.

    Declaration
    public void UpdateOutput()

    Implements

    ILandmarkOutput
    ISimulatable
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