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    Class LandmarkController

    Component that handles getting the calculation for a landmark definition from a source and updating the output. This component references the source, output, and an optional extra settings component, and uses those components to decide when to recalculate.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    LandmarkController
    Implements
    ILandmarkController
    ISimulatable
    Inherited Members
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    Namespace: Unity.MARS.Landmarks
    Assembly: Unity.MARS.dll
    Syntax
    [MovedFrom("Unity.MARS")]
    public class LandmarkController : MonoBehaviour, ILandmarkController, ISimulatable

    Properties

    landmarkDefinition

    The definition of the landmark that is being controlled

    Declaration
    public LandmarkDefinition landmarkDefinition { get; set; }
    Property Value
    Type Description
    LandmarkDefinition

    output

    The output to store resulting landmark data

    Declaration
    public ILandmarkOutput output { get; set; }
    Property Value
    Type Description
    ILandmarkOutput

    settings

    The settings specified for this landmark

    Declaration
    public ILandmarkSettings settings { get; set; }
    Property Value
    Type Description
    ILandmarkSettings

    source

    Declaration
    public ICalculateLandmarks source { get; set; }
    Property Value
    Type Description
    ICalculateLandmarks

    Methods

    SetOutputType(Type)

    Declaration
    public void SetOutputType(Type outputType)
    Parameters
    Type Name Description
    Type outputType

    UpdateLandmark()

    Declaration
    public void UpdateLandmark()

    Events

    updated

    Declaration
    public event Action<LandmarkController> updated
    Event Type
    Type Description
    Action<LandmarkController>

    Implements

    ILandmarkController
    ISimulatable
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