Class ProxyForces
Inheritance
ProxyForces
Implements
Inherited Members
Component.GetComponent<T>()
Component.TryGetComponent<T>(out T)
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentInParent<T>()
Component.GetComponentsInParent<T>()
Component.GetComponents<T>()
Object.GetHashCode()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: Unity.MARS.Forces
Assembly: Unity.MARS.dll
Syntax
[HelpURL("https://docs.unity3d.com/Packages/com.unity.mars@2.0/manual/ReferenceGuideForces.html#forces-proxyforces")]
[DisallowMultipleComponent]
[ComponentTooltip("Supports alignment and region forces and defines how they affect movement")]
[MonoBehaviourComponentMenu(typeof(ProxyForces), "Forces/Forces Settings")]
public class ProxyForces : Condition<Pose>, ISimulatable, ICondition<Pose>, ICondition, IConditionBase, IRequiresTraits<Pose>, IRequiresTraits, IPoseRefiner
Properties
TransformPose
Declaration
public Pose TransformPose { get; set; }
Property Value
Type | Description |
---|---|
Pose |
allowedMotion
Declaration
public ProxyForceMotionType allowedMotion { get; set; }
Property Value
Type | Description |
---|---|
ProxyForceMotionType |
continuousSolve
Declaration
public bool continuousSolve { get; set; }
Property Value
Type | Description |
---|---|
bool |
requireForces
Declaration
public bool requireForces { get; set; }
Property Value
Type | Description |
---|---|
bool |
Methods
CheckChildReferences()
Declaration
public void CheckChildReferences()
CheckFieldUpdated()
Declaration
public void CheckFieldUpdated()
ForceUpdateField()
Declaration
[ContextMenu("Force Update Field")]
public void ForceUpdateField()
GetRequiredTraits()
Get the TraitRequirements that are required by this object
Declaration
public override TraitRequirement[] GetRequiredTraits()
Returns
Type | Description |
---|---|
TraitRequirement[] | The required traits |
Overrides
MarkFieldDirty()
Declaration
public void MarkFieldDirty()
RateDataMatch(ref Pose)
Describe how well a given piece of data matches a condition. 0 means the match is unacceptable, 1 means a perfect match
Declaration
public override float RateDataMatch(ref Pose data)
Parameters
Type | Name | Description |
---|---|---|
Pose | data | The data to rate |
Returns
Type | Description |
---|---|
float | A number from 0 to 1 indicating how well a piece of data watches this condition |
Overrides
RefinePose(Pose, bool)
Declaration
public Pose RefinePose(Pose pose, bool leaveProxyInNewPose)
Parameters
Type | Name | Description |
---|---|---|
Pose | pose | |
bool | leaveProxyInNewPose |
Returns
Type | Description |
---|---|
Pose |
SingleStepTranformPose()
Declaration
public void SingleStepTranformPose()
TrySingleSolve(Pose, bool, bool)
Declaration
public Pose TrySingleSolve(Pose rawPose, bool isSingleStep = false, bool isKeepNewPose = false)
Parameters
Type | Name | Description |
---|---|---|
Pose | rawPose | |
bool | isSingleStep | |
bool | isKeepNewPose |
Returns
Type | Description |
---|---|
Pose |