Class Condition<T>
Generic form of Condition, which provides the RateDataMatch method
Inherited Members
Component.GetComponent<T>()
Component.TryGetComponent<T>(out T)
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentInParent<T>()
Component.GetComponentsInParent<T>()
Component.GetComponents<T>()
Object.GetHashCode()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: Unity.MARS
Assembly: Unity.MARS.dll
Syntax
public abstract class Condition<T> : Condition, ISimulatable, ICondition<T>, ICondition, IConditionBase, IRequiresTraits<T>, IRequiresTraits
Type Parameters
Name | Description |
---|---|
T | The type of data this condition will be rating |
Methods
RateDataMatch(ref T)
Describe how well a given piece of data matches a condition. 0 means the match is unacceptable, 1 means a perfect match
Declaration
public abstract float RateDataMatch(ref T data)
Parameters
Type | Name | Description |
---|---|---|
T | data | The data to rate |
Returns
Type | Description |
---|---|
float | A number from 0 to 1 indicating how well a piece of data watches this condition |