Class SynthesizedManualPose
Create the data for a pose trait When added to a synthesized object, adds a pose that is manually specified via script to its representation in the database
Inheritance
SynthesizedManualPose
Inherited Members
Component.GetComponent<T>()
Component.TryGetComponent<T>(out T)
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentInParent<T>()
Component.GetComponentsInParent<T>()
Component.GetComponents<T>()
Object.GetHashCode()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: Unity.MARS.Data.Synthetic
Assembly: Unity.MARS.dll
Syntax
[HelpURL("https://docs.unity3d.com/Packages/com.unity.mars@2.0/manual/ReferenceGuideSyntheticData.html#synthesized-manual-pose-synthesizedmanualpose")]
[MovedFrom("Unity.MARS.Data")]
public class SynthesizedManualPose : SynthesizedTrait<Pose>, ISimulatable, ISynthesizedData, IProvidesTraits<Pose>, IProvidesTraits, IUsesCameraOffset, IFunctionalitySubscriber<IProvidesCameraOffset>, IFunctionalitySubscriber
Properties
Position
The position of the synthesized pose
Declaration
public Vector3 Position { get; set; }
Property Value
Type | Description |
---|---|
Vector3 |
Rotation
The rotation of the synthesized pose
Declaration
public Quaternion Rotation { get; set; }
Property Value
Type | Description |
---|---|
Quaternion |
TraitName
The trait which will be added to the associated SynthesizedObject
Declaration
public override string TraitName { get; }
Property Value
Type | Description |
---|---|
string |
Overrides
UpdateWithTransform
Whether the pose data should update with this object's Transform
Declaration
public override bool UpdateWithTransform { get; }
Property Value
Type | Description |
---|---|
bool |
Overrides
Methods
GetTraitData()
Get the trait data for this synthesized pose
Declaration
public override Pose GetTraitData()
Returns
Type | Description |
---|---|
Pose | The trait data |
Overrides
Implements
Unity.XRTools.ModuleLoader.IFunctionalitySubscriber<TProvider>
Unity.XRTools.ModuleLoader.IFunctionalitySubscriber