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    Class PlaneSizeCondition

    Represents a situation where a given plane must have a size within a certain range

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    ConditionBase
    Condition
    Condition<Vector2>
    BoundedRangeCondition<Vector2>
    PlaneSizeCondition
    Implements
    ISimulatable
    ICondition<Vector2>
    ICondition
    IConditionBase
    IRequiresTraits<Vector2>
    IRequiresTraits
    IConfigurableMatchRating
    IRangeBoundingOptions
    ISpatialCondition
    ICreateFromData
    IAdjustableComponent
    Inherited Members
    BoundedRangeCondition<Vector2>.m_MinBounded
    BoundedRangeCondition<Vector2>.m_MaxBounded
    BoundedRangeCondition<Vector2>.m_RatingConfig
    BoundedRangeCondition<Vector2>.ratingConfig
    BoundedRangeCondition<Vector2>.minBounded
    BoundedRangeCondition<Vector2>.maxBounded
    BoundedRangeCondition<Vector2>.OnRatingConfigChange()
    Condition.traitName
    ConditionBase.proxy
    ConditionBase.drawWarning
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(string, float)
    MonoBehaviour.InvokeRepeating(string, float, float)
    MonoBehaviour.CancelInvoke(string)
    MonoBehaviour.IsInvoking(string)
    MonoBehaviour.StartCoroutine(string)
    MonoBehaviour.StartCoroutine(string, object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(string)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(object)
    MonoBehaviour.destroyCancellationToken
    MonoBehaviour.useGUILayout
    MonoBehaviour.didStart
    MonoBehaviour.didAwake
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, out Component)
    Component.TryGetComponent<T>(out T)
    Component.GetComponent(string)
    Component.GetComponentInChildren(Type, bool)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(bool)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, bool)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(bool)
    Component.GetComponentsInChildren<T>(bool, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type, bool)
    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>(bool)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, bool)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(bool)
    Component.GetComponentsInParent<T>(bool, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.GetComponentIndex()
    Component.CompareTag(string)
    Component.CompareTag(TagHandle)
    Component.SendMessageUpwards(string, object, SendMessageOptions)
    Component.SendMessageUpwards(string, object)
    Component.SendMessageUpwards(string)
    Component.SendMessageUpwards(string, SendMessageOptions)
    Component.SendMessage(string, object)
    Component.SendMessage(string)
    Component.SendMessage(string, object, SendMessageOptions)
    Component.SendMessage(string, SendMessageOptions)
    Component.BroadcastMessage(string, object, SendMessageOptions)
    Component.BroadcastMessage(string, object)
    Component.BroadcastMessage(string)
    Component.BroadcastMessage(string, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.InstantiateAsync<T>(T)
    Object.InstantiateAsync<T>(T, Transform)
    Object.InstantiateAsync<T>(T, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int)
    Object.InstantiateAsync<T>(T, int, Transform)
    Object.InstantiateAsync<T>(T, int, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
    Object.InstantiateAsync<T>(T, int, Transform, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int, Transform, Vector3, Quaternion, CancellationToken)
    Object.InstantiateAsync<T>(T, int, Transform, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
    Object.InstantiateAsync<T>(T, int, Transform, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>, CancellationToken)
    Object.InstantiateAsync<T>(T, InstantiateParameters, CancellationToken)
    Object.InstantiateAsync<T>(T, int, InstantiateParameters, CancellationToken)
    Object.InstantiateAsync<T>(T, Vector3, Quaternion, InstantiateParameters, CancellationToken)
    Object.InstantiateAsync<T>(T, int, Vector3, Quaternion, InstantiateParameters, CancellationToken)
    Object.InstantiateAsync<T>(T, int, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>, InstantiateParameters, CancellationToken)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Scene)
    Object.Instantiate<T>(T, InstantiateParameters)
    Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectsByType<T>(FindObjectsSortMode)
    Object.FindObjectsOfType<T>(bool)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, bool)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: Unity.MARS.Conditions
    Assembly: Unity.MARS.dll
    Syntax
    [HelpURL("https://docs.unity3d.com/Packages/com.unity.mars@2.0/manual/ReferenceGuideConditions.html#plane-size-condition-planesizecondition")]
    [DisallowMultipleComponent]
    [ComponentTooltip("Requires the object to be a plane within the specified size range.")]
    [MonoBehaviourComponentMenu(typeof(PlaneSizeCondition), "Condition/Plane Size")]
    [CreateFromDataOptions(1, true)]
    [MovedFrom("Unity.MARS")]
    public class PlaneSizeCondition : BoundedRangeCondition<Vector2>, ISimulatable, ICondition<Vector2>, ICondition, IConditionBase, IRequiresTraits<Vector2>, IRequiresTraits, IConfigurableMatchRating, IRangeBoundingOptions, ISpatialCondition, ICreateFromData, IAdjustableComponent

    Properties

    Adjusting

    Whether the component is in the adjusting state

    Declaration
    public bool Adjusting { get; set; }
    Property Value
    Type Description
    bool

    maximumSize

    Maximum size of the plane's extents

    Declaration
    public Vector2 maximumSize { get; set; }
    Property Value
    Type Description
    Vector2

    minimumSize

    Minimum size of the plane's extents

    Declaration
    public Vector2 minimumSize { get; set; }
    Property Value
    Type Description
    Vector2

    noMinMaxWarning

    Declaration
    public bool noMinMaxWarning { get; }
    Property Value
    Type Description
    bool

    smallMinMaxRangeWarning

    Declaration
    public bool smallMinMaxRangeWarning { get; }
    Property Value
    Type Description
    bool

    Methods

    FormatDataString(TraitDataSnapshot)

    Formats data into a string that is human-readable and appropriate for the condition

    Declaration
    public string FormatDataString(TraitDataSnapshot data)
    Parameters
    Type Name Description
    TraitDataSnapshot data

    The data

    Returns
    Type Description
    string

    The formatted string

    GetConditionRatingForData(TraitDataSnapshot)

    Return the rating this condition has for the given data snapshot

    Declaration
    public float GetConditionRatingForData(TraitDataSnapshot data)
    Parameters
    Type Name Description
    TraitDataSnapshot data

    The data

    Returns
    Type Description
    float

    The result of the condition's data rate matching method

    GetRequiredTraits()

    Get the TraitRequirements that are required by this object

    Declaration
    public override TraitRequirement[] GetRequiredTraits()
    Returns
    Type Description
    TraitRequirement[]

    The required traits

    Overrides
    Condition.GetRequiredTraits()

    IncludeData(TraitDataSnapshot)

    Modifies the properties so that the data is acceptable for this condition

    Declaration
    public void IncludeData(TraitDataSnapshot data)
    Parameters
    Type Name Description
    TraitDataSnapshot data

    The data that should pass this condition after this method is called

    OnEnable()

    Declaration
    public void OnEnable()

    OnValidate()

    Declaration
    public override void OnValidate()
    Overrides
    ConditionBase.OnValidate()

    OptimizeForData(TraitDataSnapshot)

    Modifies the properties so that the data is the optimal data for this condition

    Declaration
    public void OptimizeForData(TraitDataSnapshot data)
    Parameters
    Type Name Description
    TraitDataSnapshot data

    The data that should be optimal for the condition after this method is called

    RateDataMatch(ref Vector2)

    Describe how well a given piece of data matches a condition. 0 means the match is unacceptable, 1 means a perfect match

    Declaration
    public override float RateDataMatch(ref Vector2 data)
    Parameters
    Type Name Description
    Vector2 data

    The data to rate

    Returns
    Type Description
    float

    A number from 0 to 1 indicating how well a piece of data watches this condition

    Overrides
    Condition<Vector2>.RateDataMatch(ref Vector2)

    Reset()

    Declaration
    public void Reset()

    ScaleParameters(float)

    Declaration
    public override void ScaleParameters(float scale)
    Parameters
    Type Name Description
    float scale
    Overrides
    BoundedRangeCondition<Vector2>.ScaleParameters(float)

    Events

    AdjustingChanged

    Invoked when the adjusting state changes. Passes the new adjusting state.

    Declaration
    public event Action<bool> AdjustingChanged
    Event Type
    Type Description
    Action<bool>

    HandleChangeEnded

    Declaration
    public event Action HandleChangeEnded
    Event Type
    Type Description
    Action

    HandleChanged

    Declaration
    public event Action HandleChanged
    Event Type
    Type Description
    Action

    Implements

    ISimulatable
    ICondition<T>
    ICondition
    IConditionBase
    IRequiresTraits<T>
    IRequiresTraits
    IConfigurableMatchRating
    IRangeBoundingOptions
    ISpatialCondition
    ICreateFromData
    IAdjustableComponent

    Extension Methods

    IRequiresTraitsMethods.ForEachContextIdWithTrait<T>(IRequiresTraits<T>, string, Action<int>)
    IRequiresTraitsMethods.TryGetAllTraitsWithSemanticTag<T>(IRequiresTraits<T>, string, string, out Dictionary<int, T>)
    IRequiresTraitsMethods.TryGetTraitValue<T>(IRequiresTraits<T>, int, string, out T)
    IConditionGenericMethods.PassesCondition<T>(ICondition<T>, ref T)
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